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UW_PART1.WAD v1.1 "Doom II - The Unholy War: Part I Colorado Spaceport"

   (4 reviews)
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About This File

This WAD is the first part of my 3-part series entitled "The Unholy War" The next two parts are tentatively titled "Gotterdammerung" and "Prelude to Armageddon" respectively.Part 1 takes place in a mammoth UAC spaceport carved out of some 3 dozen mountains 300km northwest of Denver, CO. Most of these mountains were literally leveled to create a man-made plateau. You start at level 1 (Entryway) and fight your way to level 11 ("O" of Destruction) and I MEAN FIGHT! The original DOOM II starport levels pale in comparison to this.Be prepared for some vicious firefights and hair- pulling architectural riddles. This version update fixes a few minor bugs in levels 5 & 6.Levels 4,7,8 & 9 were revamped in order to correct the "savegame buffer overrun" bug that occurs when one attempts to save the game on these levels.The PWAD has been recompiled for DOOM II v1.9


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Unknown date

  
It's pretty good. Try it.

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Unknown date

  
OMG it sucks!

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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