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Castle of Doom

   (2 reviews)
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Dark and foreboding. Castle of Doom is reasonably large. It took me 30 minutes to get through it on the "Hurt Me Plenty" setting. Beware, there are traps! Be careful of switches and save game often. Doing things in the right order is critical to completing this level. Don't be afraid to leap across voids either. In one part of the level, you must run in order to get across the void and into the next room.

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Unknown date

Not bad early-ish level, with a clear Hexen influence in the textures and satanic runes etc. There's a nice "metal catwalk" at one point (it's the jump mentioned in the readme). Suffers from a lot of early wads problems; it's mostly a maze, and there are inescapable lava traps, which simply aren't fun. It's been a long time since people thanked Raven Software; did Hexen really have such a huge following? I remember it being very dull.

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Unknown date

Unusually non-linear and artistically not bad. I unexpectedly teleported to the exit after 19m without finding the yellow or red key (50% items); my 2nd attempt took 24m with 100% items. New textures are way out of proportion (e.g. door grilles above head-height) and lighting is haphazard: one entrance appears to cast a shadow & many bright areas have no light sources. Pegged door tracks, walk-through textures, all my pet peeves. Would like to give 3* but it's better than average for any era, let alone '97.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.