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Castle of Doom

   (2 reviews)
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Dark and foreboding. Castle of Doom is reasonably large. It took me 30 minutes to get through it on the "Hurt Me Plenty" setting. Beware, there are traps! Be careful of switches and save game often. Doing things in the right order is critical to completing this level. Don't be afraid to leap across voids either. In one part of the level, you must run in order to get across the void and into the next room.


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Unknown date

  
Not bad early-ish level, with a clear Hexen influence in the textures and satanic runes etc. There's a nice "metal catwalk" at one point (it's the jump mentioned in the readme). Suffers from a lot of early wads problems; it's mostly a maze, and there are inescapable lava traps, which simply aren't fun. It's been a long time since people thanked Raven Software; did Hexen really have such a huge following? I remember it being very dull.

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cs99cjb

Unknown date

  
Unusually non-linear and artistically not bad. I unexpectedly teleported to the exit after 19m without finding the yellow or red key (50% items); my 2nd attempt took 24m with 100% items. New textures are way out of proportion (e.g. door grilles above head-height) and lighting is haphazard: one entrance appears to cast a shadow & many bright areas have no light sources. Pegged door tracks, walk-through textures, all my pet peeves. Would like to give 3* but it's better than average for any era, let alone '97.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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