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Cleimos

   (15 reviews)
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Zalewa

  
For an old WAD - I dunno, it's worse than Doom 1, but it's not outright terrible even nowadays. There's lots of "Sierra adventure game" stuff going on with switches that you don't know what they do or with sectors vital for progression being marked as secrets. Visuals are valid and combat is mostly non-tedious.

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Unknown date

  
I don't understand the good ratings. There are far better packs made in '94. These authors did everything you should NOT do when creating levels. There are at least a hundred instant death traps and inescapable pits that kill you with no warning. Secret areas are MANDATORY in order to complete some levels. 75% of this consists of annoying mazes. Architecture is mostly bad. Game play is unbalanced. I barely got through this thing without quitting. Awful pack. 1/5.

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Unknown date

  
A legendary WAD, and I think it should be credited for introducing the "hub" gameplay concept in DOOM, even though it was implemented within the limits of the original doom exe. I never finished it properly, I think I will do so right now though. 4/5 -Maes

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Unknown date

  
I'm more sceptical. This is technically very good for the period, and it's nice to see one of these old, ambitious episode replacements. But the gameplay is variable. L1 is solid, with a range of different styles. L2 is a tedious, copy-and-paste level. L3 and L4 are terrible, with lots of silly puzzles. L4 has a nice "reactor core". L5 and L6 are dull. L7 and the secret level are fantastic, with large-scale fights. L8 is a visual feast, with nice shading and some attractive polyobjects.

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Unknown date

  
Legendary. Proof that '94 wadmakers only had DOOM in mind when designing levels, not Quake/HL/whatever modern shit, so what was good was really GOOD, well planned, just as the originals. WHY HASN'T THIS WAD BEEN PLACED IN THE '10 BEST LEVELS OF 1994' DW LIST??

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Unknown date

  
A true classic. Design is astoundingly good for the time period, and is capable of standing up against other WADs for years to come. Suffers a bit from "realistic location syndrome", and experiments with gameplay features uncommon to maps even now. Play this. 4/5 -jj

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Unknown date

  
An absolute classic! This was one of the first big wads i'd ever played, and boy it was a blast back then. Nowadays it probably holds up questionably but don't think you can deny that the maps a fun to play. Although, you might want to just play Cleimos 2 instead. 5/5

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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