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Cleimos

   (15 reviews)
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Zalewa

  
For an old WAD - I dunno, it's worse than Doom 1, but it's not outright terrible even nowadays. There's lots of "Sierra adventure game" stuff going on with switches that you don't know what they do or with sectors vital for progression being marked as secrets. Visuals are valid and combat is mostly non-tedious.

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Unknown date

  
I don't understand the good ratings. There are far better packs made in '94. These authors did everything you should NOT do when creating levels. There are at least a hundred instant death traps and inescapable pits that kill you with no warning. Secret areas are MANDATORY in order to complete some levels. 75% of this consists of annoying mazes. Architecture is mostly bad. Game play is unbalanced. I barely got through this thing without quitting. Awful pack. 1/5.

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Unknown date

  
A legendary WAD, and I think it should be credited for introducing the "hub" gameplay concept in DOOM, even though it was implemented within the limits of the original doom exe. I never finished it properly, I think I will do so right now though. 4/5 -Maes

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Unknown date

  
I'm more sceptical. This is technically very good for the period, and it's nice to see one of these old, ambitious episode replacements. But the gameplay is variable. L1 is solid, with a range of different styles. L2 is a tedious, copy-and-paste level. L3 and L4 are terrible, with lots of silly puzzles. L4 has a nice "reactor core". L5 and L6 are dull. L7 and the secret level are fantastic, with large-scale fights. L8 is a visual feast, with nice shading and some attractive polyobjects.

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Unknown date

  
Legendary. Proof that '94 wadmakers only had DOOM in mind when designing levels, not Quake/HL/whatever modern shit, so what was good was really GOOD, well planned, just as the originals. WHY HASN'T THIS WAD BEEN PLACED IN THE '10 BEST LEVELS OF 1994' DW LIST??

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Unknown date

  
A true classic. Design is astoundingly good for the time period, and is capable of standing up against other WADs for years to come. Suffers a bit from "realistic location syndrome", and experiments with gameplay features uncommon to maps even now. Play this. 4/5 -jj

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Unknown date

  
An absolute classic! This was one of the first big wads i'd ever played, and boy it was a blast back then. Nowadays it probably holds up questionably but don't think you can deny that the maps a fun to play. Although, you might want to just play Cleimos 2 instead. 5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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