Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NEWHUB4.WAD

   (5 reviews)
Sign in to follow this  

Guest

About This File

This PWAD file replaces the existing Level 1 Hub area of HEXEN.
(Six levels - Map01 thru Map06)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Grain of Salt

  

Wonky and dated, but quite charming in its offbeat use of ACS features. Worth a look.

Share this review


Link to review
Guest

  
A combination of terrible maps and nonsense design sends this hub straight to the recycle bin.

Share this review


Link to review
Guest

Unknown date

  
I don't know how I missed this one before. The mapping could use more polish, but the author's puzzles and traps are clever and engaging. There are also some epic large areas, I particularly liked the big multi-floor labyrinth in the fire level. On the downside, some areas look kind of noobish, there are a few death without warning traps, and it follows the same fire-ice-steel pattern as half the Hexen map sets out there. Still worth a look.

Share this review


Link to review
Guest

Unknown date

  
Enjoying this game. I love hexen hubs ever since I figured out how they work. (happened this year) Best part in this game is exploring areas and finding all the switches.

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
×