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Nuke Mine (Come Get Some)

   (21 reviews)
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About This File

It appears that there has been an incident on Nexus 14. Nexus 14 is a mining planet, which basically means its a rock floating in some shitty solar system. Nexus 14 is known across the universe for its rich content of Nuke, a green substance that makes a great meat spread, paint thinner or extra firm hair gel. Anyways, the last report from the Nexus 14 communications centre warned of an attack from creatures released through a time-continuem breach (sorry if that's spelled wrong). You have been ordered to go in as survelance only. You are to assess the situation and be out in two hours to report to your commanding officer so that preparations can be made for a counter assault. The only problem is, you think your tough enough to take on the army of creatures yourself. You stupid twit! What makes you think that one person could possibly drive off an entire army of blood sucking demons from Dimension-X? Fine then, go ahead...


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pulkmees

·

  

A very 1994 wad indeed. It's got some good moments, like searching for ammo in a maze to kill a Baron, but most of the time is spent in brown rectangular rooms(first 2 maps are a prime example) or brown symmetrical rooms. Maps are not very long, an hour or 2 to complete all of them. Definitely not on the same level as IWADs, but that is to be expected. Kind of makes me appreciate how ID even managed to make maps as good as they were in the game.

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NuMetalManiak

  

a nice quickie, but there are some issues on lower settings. notably the red key is missing in E1M6 and E1M7 on ITYTD/HNTR, while in E1M8 the barons are only on UV and are the only means of actually exiting the map.

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Philnemba

  

A surprisingly good episode from 1994 with great level design & some interesting custom textures that fits the "Nukege" theme. Highly recommend! 5/5  

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lupinx-Kassman

  
A surprisingly polished episode from 94 with silly flavortext and some decent new resources to boot. My cup of tea.

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Guest

  
A classic. In 1994, the first wad I found that actually was on par with id's own stuff, and adding something new to Doom in the process.

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Guest

Unknown date

  
I first played this over 10 years ago. Its a very well done wad from 1994. Get it now!. Score 4/5 -PC

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Guest

Unknown date

  
Yes, quite well-done for 1994, but by today's standards, it's nothing special anymore if you don't take its age into account.

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Guest

Unknown date

  
EPIC 1994 WAD! Quite good gameplay, new textures, cool (but not original) sounds, early (but good) form of detail. Some misaligned textures and some aligned. A must-have! 5/5 -Glassyman

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Guest

Unknown date

  
An underrated classic from 1994. This pwad features some neat detailing and texturing for its age, though it's sort of easy and not without bugs (e1m2 features a bugged teleporter you need to idclip through). Honestly, this should've been in the "Top 100 wads" list back in 2003. 4.5/5

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Guest

Unknown date

  
Instant classic.

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Guest

Unknown date

  
A perfect episode. Sverre Kvernmo put it at the top of his WADs Hall of Fame list in his Master Levels readmes. What better recommendation could you want? 5 out of 5 for this legendary WAD. - N_A

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Guest

Unknown date

  
Probably the second fan-made episode I ever played (after SudTiC), this one is an all-time classic... and an under-rated and under-played one to boot.

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Guest

Unknown date

  
This is definitely a short but sweet pack. The detail is significantly better than other packs released in '94. I thought I would get bored of the toxic theme after 8 levels, but I found myself enjoying every one of them. The game play is also pretty decent. My only complaint is that E1M7 has far too much ammo and almost no health on UV. I ran through 90% of the map with 8 health. Other than that, this is a great little pack. 4/5.

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Guest

Unknown date

  
I can only give it 5 stars. Awesome for a 1994 work.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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