Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Nuke Mine (Come Get Some)

   (21 reviews)
Sign in to follow this  

Guest

About This File

It appears that there has been an incident on Nexus 14. Nexus 14 is a mining planet, which basically means its a rock floating in some shitty solar system. Nexus 14 is known across the universe for its rich content of Nuke, a green substance that makes a great meat spread, paint thinner or extra firm hair gel. Anyways, the last report from the Nexus 14 communications centre warned of an attack from creatures released through a time-continuem breach (sorry if that's spelled wrong). You have been ordered to go in as survelance only. You are to assess the situation and be out in two hours to report to your commanding officer so that preparations can be made for a counter assault. The only problem is, you think your tough enough to take on the army of creatures yourself. You stupid twit! What makes you think that one person could possibly drive off an entire army of blood sucking demons from Dimension-X? Fine then, go ahead...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

pulkmees

·

  

A very 1994 wad indeed. It's got some good moments, like searching for ammo in a maze to kill a Baron, but most of the time is spent in brown rectangular rooms(first 2 maps are a prime example) or brown symmetrical rooms. Maps are not very long, an hour or 2 to complete all of them. Definitely not on the same level as IWADs, but that is to be expected. Kind of makes me appreciate how ID even managed to make maps as good as they were in the game.

Share this review


Link to review
NuMetalManiak

  

a nice quickie, but there are some issues on lower settings. notably the red key is missing in E1M6 and E1M7 on ITYTD/HNTR, while in E1M8 the barons are only on UV and are the only means of actually exiting the map.

Share this review


Link to review
Philnemba

  

A surprisingly good episode from 1994 with great level design & some interesting custom textures that fits the "Nukege" theme. Highly recommend! 5/5  

Share this review


Link to review
lupinx-Kassman

  
A surprisingly polished episode from 94 with silly flavortext and some decent new resources to boot. My cup of tea.

Share this review


Link to review
Guest

  
A classic. In 1994, the first wad I found that actually was on par with id's own stuff, and adding something new to Doom in the process.

Share this review


Link to review
Guest

Unknown date

  
I first played this over 10 years ago. Its a very well done wad from 1994. Get it now!. Score 4/5 -PC

Share this review


Link to review
Guest

Unknown date

  
Yes, quite well-done for 1994, but by today's standards, it's nothing special anymore if you don't take its age into account.

Share this review


Link to review
Guest

Unknown date

  
EPIC 1994 WAD! Quite good gameplay, new textures, cool (but not original) sounds, early (but good) form of detail. Some misaligned textures and some aligned. A must-have! 5/5 -Glassyman

Share this review


Link to review
Guest

Unknown date

  
An underrated classic from 1994. This pwad features some neat detailing and texturing for its age, though it's sort of easy and not without bugs (e1m2 features a bugged teleporter you need to idclip through). Honestly, this should've been in the "Top 100 wads" list back in 2003. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Instant classic.

Share this review


Link to review
Guest

Unknown date

  
A perfect episode. Sverre Kvernmo put it at the top of his WADs Hall of Fame list in his Master Levels readmes. What better recommendation could you want? 5 out of 5 for this legendary WAD. - N_A

Share this review


Link to review
Guest

Unknown date

  
Probably the second fan-made episode I ever played (after SudTiC), this one is an all-time classic... and an under-rated and under-played one to boot.

Share this review


Link to review
Guest

Unknown date

  
This is definitely a short but sweet pack. The detail is significantly better than other packs released in '94. I thought I would get bored of the toxic theme after 8 levels, but I found myself enjoying every one of them. The game play is also pretty decent. My only complaint is that E1M7 has far too much ammo and almost no health on UV. I ran through 90% of the map with 8 health. Other than that, this is a great little pack. 4/5.

Share this review


Link to review
Guest

Unknown date

  
I can only give it 5 stars. Awesome for a 1994 work.

Share this review


Link to review
  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
×