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Nuke Mine (Come Get Some)

   (23 reviews)
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About This File

It appears that there has been an incident on Nexus 14. Nexus 14 is a mining planet, which basically means its a rock floating in some shitty solar system. Nexus 14 is known across the universe for its rich content of Nuke, a green substance that makes a great meat spread, paint thinner or extra firm hair gel. Anyways, the last report from the Nexus 14 communications centre warned of an attack from creatures released through a time-continuem breach (sorry if that's spelled wrong). You have been ordered to go in as survelance only. You are to assess the situation and be out in two hours to report to your commanding officer so that preparations can be made for a counter assault. The only problem is, you think your tough enough to take on the army of creatures yourself. You stupid twit! What makes you think that one person could possibly drive off an entire army of blood sucking demons from Dimension-X? Fine then, go ahead...


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Argenteo

  

Its all about nuke. Too much brown and green maybe. But it’s 94…and there’s a cohesive NUKE in all maps. Hard to find in old good times.

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CyberDreams

· Edited by CyberDreams

  

I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.

 

The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).

 

The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.

 

I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).

 

Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.

 

[Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]

 

 

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pulkmees

·

  

A very 1994 wad indeed. It's got some good moments, like searching for ammo in a maze to kill a Baron, but most of the time is spent in brown rectangular rooms(first 2 maps are a prime example) or brown symmetrical rooms. Maps are not very long, an hour or 2 to complete all of them. Definitely not on the same level as IWADs, but that is to be expected. Kind of makes me appreciate how ID even managed to make maps as good as they were in the game.

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NuMetalManiak

  

a nice quickie, but there are some issues on lower settings. notably the red key is missing in E1M6 and E1M7 on ITYTD/HNTR, while in E1M8 the barons are only on UV and are the only means of actually exiting the map.

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Philnemba

  

A surprisingly good episode from 1994 with great level design & some interesting custom textures that fits the "Nukege" theme. Highly recommend! 5/5  

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lupinx-Kassman

  
A surprisingly polished episode from 94 with silly flavortext and some decent new resources to boot. My cup of tea.

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Guest

  
A classic. In 1994, the first wad I found that actually was on par with id's own stuff, and adding something new to Doom in the process.

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Guest

Unknown date

  
I first played this over 10 years ago. Its a very well done wad from 1994. Get it now!. Score 4/5 -PC

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Guest

Unknown date

  
Yes, quite well-done for 1994, but by today's standards, it's nothing special anymore if you don't take its age into account.

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Guest

Unknown date

  
EPIC 1994 WAD! Quite good gameplay, new textures, cool (but not original) sounds, early (but good) form of detail. Some misaligned textures and some aligned. A must-have! 5/5 -Glassyman

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Guest

Unknown date

  
An underrated classic from 1994. This pwad features some neat detailing and texturing for its age, though it's sort of easy and not without bugs (e1m2 features a bugged teleporter you need to idclip through). Honestly, this should've been in the "Top 100 wads" list back in 2003. 4.5/5

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Guest

Unknown date

  
Instant classic.

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Guest

Unknown date

  
A perfect episode. Sverre Kvernmo put it at the top of his WADs Hall of Fame list in his Master Levels readmes. What better recommendation could you want? 5 out of 5 for this legendary WAD. - N_A

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Guest

Unknown date

  
Probably the second fan-made episode I ever played (after SudTiC), this one is an all-time classic... and an under-rated and under-played one to boot.

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Guest

Unknown date

  
This is definitely a short but sweet pack. The detail is significantly better than other packs released in '94. I thought I would get bored of the toxic theme after 8 levels, but I found myself enjoying every one of them. The game play is also pretty decent. My only complaint is that E1M7 has far too much ammo and almost no health on UV. I ran through 90% of the map with 8 health. Other than that, this is a great little pack. 4/5.

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Guest

Unknown date

  
I can only give it 5 stars. Awesome for a 1994 work.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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