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Nuke Mine (Come Get Some)

   (21 reviews)
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About This File

It appears that there has been an incident on Nexus 14. Nexus 14 is a mining planet, which basically means its a rock floating in some shitty solar system. Nexus 14 is known across the universe for its rich content of Nuke, a green substance that makes a great meat spread, paint thinner or extra firm hair gel. Anyways, the last report from the Nexus 14 communications centre warned of an attack from creatures released through a time-continuem breach (sorry if that's spelled wrong). You have been ordered to go in as survelance only. You are to assess the situation and be out in two hours to report to your commanding officer so that preparations can be made for a counter assault. The only problem is, you think your tough enough to take on the army of creatures yourself. You stupid twit! What makes you think that one person could possibly drive off an entire army of blood sucking demons from Dimension-X? Fine then, go ahead...


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pulkmees

·

  

A very 1994 wad indeed. It's got some good moments, like searching for ammo in a maze to kill a Baron, but most of the time is spent in brown rectangular rooms(first 2 maps are a prime example) or brown symmetrical rooms. Maps are not very long, an hour or 2 to complete all of them. Definitely not on the same level as IWADs, but that is to be expected. Kind of makes me appreciate how ID even managed to make maps as good as they were in the game.

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NuMetalManiak

  

a nice quickie, but there are some issues on lower settings. notably the red key is missing in E1M6 and E1M7 on ITYTD/HNTR, while in E1M8 the barons are only on UV and are the only means of actually exiting the map.

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Philnemba

  

A surprisingly good episode from 1994 with great level design & some interesting custom textures that fits the "Nukege" theme. Highly recommend! 5/5  

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lupinx-Kassman

  
A surprisingly polished episode from 94 with silly flavortext and some decent new resources to boot. My cup of tea.

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Guest

  
A classic. In 1994, the first wad I found that actually was on par with id's own stuff, and adding something new to Doom in the process.

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Guest

Unknown date

  
I first played this over 10 years ago. Its a very well done wad from 1994. Get it now!. Score 4/5 -PC

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Guest

Unknown date

  
Yes, quite well-done for 1994, but by today's standards, it's nothing special anymore if you don't take its age into account.

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Guest

Unknown date

  
EPIC 1994 WAD! Quite good gameplay, new textures, cool (but not original) sounds, early (but good) form of detail. Some misaligned textures and some aligned. A must-have! 5/5 -Glassyman

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Guest

Unknown date

  
An underrated classic from 1994. This pwad features some neat detailing and texturing for its age, though it's sort of easy and not without bugs (e1m2 features a bugged teleporter you need to idclip through). Honestly, this should've been in the "Top 100 wads" list back in 2003. 4.5/5

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Guest

Unknown date

  
Instant classic.

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Guest

Unknown date

  
A perfect episode. Sverre Kvernmo put it at the top of his WADs Hall of Fame list in his Master Levels readmes. What better recommendation could you want? 5 out of 5 for this legendary WAD. - N_A

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Guest

Unknown date

  
Probably the second fan-made episode I ever played (after SudTiC), this one is an all-time classic... and an under-rated and under-played one to boot.

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Guest

Unknown date

  
This is definitely a short but sweet pack. The detail is significantly better than other packs released in '94. I thought I would get bored of the toxic theme after 8 levels, but I found myself enjoying every one of them. The game play is also pretty decent. My only complaint is that E1M7 has far too much ammo and almost no health on UV. I ran through 90% of the map with 8 health. Other than that, this is a great little pack. 4/5.

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Guest

Unknown date

  
I can only give it 5 stars. Awesome for a 1994 work.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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