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AXE4.wad

   (7 reviews)
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About This File

This level is for all game types single, co opp, and of course DEATHMATCH. but that doesn't mean the single player will miss out. After all who only plays DOOM for Deathmatch....errrr don't answer that. :) Hay if this level is way to easy ! Your a legend :)

STORY Scream, Scream, Blood, Splat........ You wake up in a pool of sweat. The nightmare neverends The loss of your buddies, and the frustration of the company, not hedding to you repeated warnings. As you lie there punishing yourself, you don't notice the Filth, that has entered the room. WATCH OUT !!!!! Ok, this time you will Finish it, you think to yourself, as you grab your pistol.


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Unknown date

  
This is dated June 1996. It's good fun, a mid-sized level with 300+ monsters, in a dungeon/mountain style, with a dash of techbase. Not too much ammo, simple design, lots of wonky textures. A couple of good arena-style battles. Starts off ominously with one of those hud-type lifts, but it's better than that. Irritating crushing ceiling trap around the (superfluous) BFG. Weak ending. Overall though this is a solid 1996 level.

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Unknown date

  
Thanks for the review

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This looks to be the final wad of the Axe series uploaded to /idgames, and it's very much part of the same style that the others followed. Plenty of ammo to work with, health balance is just about spot-on, and the visuals are plain, but acceptable. The crusher is a bit phoned in, and the final area is pretty much cleared up by the time you get there, but all in all, it's a solid wad and a satisfying finish to the Axe series. 7/10 -Snakes

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Unknown date

  
fun...but last elevator has an error..maybe

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yea fun

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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