Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The Scorpio Project, Act 1 (scorpio1.wad)

   (4 reviews)
Sign in to follow this  

Guest

About This File

You've cleaned up the mess left by the Military's secret projects on Phobos and Deimos. With this victory, the hellish invasion seems to have been thwarted.

Unfortunately, the Military was engaged in another project in the vicinity of Mars: codenamed Project Scorpio. The goals of the project were to acquire samples of alien microorganisms that existed in the vacuum of space. No significant discoveries are known to have been made by this project.

However, one of the satellites used to scoop samples recently passed close to the Martian moons. After the Scorpio base recovered the satellite for examination, chaos broke out and communications with the base cut off. A trouble- shooter sent to assess the situation disappeared. Apparently demons from one of the moons stowed away aboard the satellite and migrated to the Scorpio base. Your mission is to exterminate all of the hellish creatures and destroy the satellite.

You have been issued only a pistol because the Scorpio base is known to have a substantial armory on the first level in its Blue security area. Access from level one downwards to level eight is available via a series of lifts. Note that the path downwards is intentionally circuitous so that sections of the base could be quarantined if any dangerous life forms escaped. Finally, note that there are many security pads located throughout the base. Some must be activated in order to achieve the higher-security areas, but others were designed to redirect intruders and expose them to security personnel. Use caution throughout.

Play is very nonlinear. You can win several different ways, but some are substantially easier than others. In coop mode, do not make the mistake of going separate ways...watch your buddy's back!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It is a classic map. Very good the scorpion on doors

Share this review


Link to review
Guest

Unknown date

  
Short and easy.

Share this review


Link to review
Guest

Unknown date

  
The readme waffles on, but the level isn't bad. It's a wandery, non-linear computer base / warehouse. The design is typically 1994, very square and without much thought to texture alignment, but there's some imagination and it just needs a bit of polish. There's a decent lot of enemies, not too much health or ammo. Suffers from the fact you can just run past the final battle (the boss monster doesn't prevent you from reaching the switch).

Share this review


Link to review
  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
×