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Christmas DOOM

   (6 reviews)
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Single/Co-op/DM wad for DOOM I Another brand new Level for Doom I.


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Unknown date

  
i don't really see that as an xmas type wad but i do know this The music in the level was awesome and the words (what was that russian or something?) were kinda kool an overall good level do you have any more levels like this that i can download? If so send me an email at cactuarking@msn.com

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Unknown date

  
I'm not sure if this is a serious attempt, or if it's some ancestor of today's jokewads. The map itself is oldschool mediocrity, not ugly but quirky and somewhat pointless. There's nothing to do with xmas as far as I can tell, there are a bunch of BFGs "hidden" in well-marked secret closets (along with the keys). The music is unfitting and the sounds are downright bizarre, mostly being voice clips in Japanese (apparently). Dogs go "woof", pigs go "oink", and shotguns go "RAIFEL-RAIFERU".

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A pointless map, the music is from what I can tell a MIDI rendition of a xmas j-pop song. All the textures however are normal and not xmas like in anyway, Voice clips are really silly and could be considered a joke pistols and chainguns go "Uchu" Shotguns go "RIFLE! RIFLE!" and sometimes "RIFLEMAAAN!!" when you only damage the monster, when it counts the time, secrets etc the "Uchu" sound is played over and over so fast it sounds like "Bakakakakaka". Avoid this one 1/5 just cus it can be funny.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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