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Star Ship ATC (ATC stands for "Almost Total Conversion")

   (3 reviews)
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A non-linear level that is set in a space ship. Don't look at the map if you want to preserve the idea that it's multi-floor!


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Unknown date

  
author says to warp to map06 but he changed the cheat codes

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Unknown date

  
This is dated late 1996. There's a separate sound effects wad at id=7587. It's a spaceship map, in design terms reminiscent of Roger Ritenour's old sci-fi levels and the Death Star-themed id=435. Suffers from being too copy-and-paste, but has a nice old-fashioned adventure feel, with some cute ideas (e.g. the holodeck). You can dodge a lot of the monsters though, and fundamentally it's a fairly small switch hunt.

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Unknown date

  
Pretty good for a '97 WAD. If you practice some and keep trying, maybe you could make a newer version of this for ZDooM - It'd be pretty interesting to see. 3/5 ~ Manek Iridius

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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