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Star Ship ATC (ATC stands for "Almost Total Conversion")

   (3 reviews)
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A non-linear level that is set in a space ship. Don't look at the map if you want to preserve the idea that it's multi-floor!


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Unknown date

  
author says to warp to map06 but he changed the cheat codes

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Unknown date

  
This is dated late 1996. There's a separate sound effects wad at id=7587. It's a spaceship map, in design terms reminiscent of Roger Ritenour's old sci-fi levels and the Death Star-themed id=435. Suffers from being too copy-and-paste, but has a nice old-fashioned adventure feel, with some cute ideas (e.g. the holodeck). You can dodge a lot of the monsters though, and fundamentally it's a fairly small switch hunt.

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Unknown date

  
Pretty good for a '97 WAD. If you practice some and keep trying, maybe you could make a newer version of this for ZDooM - It'd be pretty interesting to see. 3/5 ~ Manek Iridius

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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