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The Legend of Doom 1.0 for Doom1

   (2 reviews)
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The idea of having the letters "DooM" as "inspiration" for the individual rooms is pretty nice - but that's it when it comes to creativity. The textures are repetitive and in general very lackluster. The rooms are huge but also doesn't make much sense. With roughly 500 monsters you can also imagine there is action non-stop with less brain required. Generally spoken it's fine if you stumble over it, but not really worth your time if you are looking for half decent maps. - Zedek

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This is one of those maps where the level design spells out a word (in this case it is the Doom logo). Each letter of the logo is a giant warehouse-style room. The texturing is bascially random, and the design is crude, but I enjoyed it, because there's a lot of action. The "monsters open doors" bug means that you can leave the level quickly (the exit is in the bottom-left of the "D"). Almost every wall is hidden, so it's a bugger to navigate.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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