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Goingup.wad

   (3 reviews)
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About This File

My ususal type wad with 3 key solution and traditional style. Medium size level. Very playable wad built in the classic DoomII mode with attention to detail and design. Comments welcomed to Email address.


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Guest

Unknown date

  
This is so old that the author actively encourages people to email him. That doesn't happen nowadays. The map is tedious but not bad enough to make me angry; it's just very dull. It starts off with a winding maze, which is followed by the best bit - a large stone cavern, and there's also a short bit with some lava, and then you go back to the cavern and get the yellow key and that's it. Nothing stands out. I will now pad the review out with an extra sentence.

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Guest

Unknown date

  
Good map; play it. Gameplay is entertaining enough.

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TimeOfDeath

Unknown date

  
liked, Dave Johnson maps are always fun

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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