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2BOSSES.WAD

   (7 reviews)
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About This File

A level for guys who want mainly to fight.

You are now at Deimos moonbase in front of an area that planned as an storage area by the UAC, but not used yet. You found one dying space marine in front of the two large doors that could tell you only that the demons that invaded this area have two leaders hating each other and that there is a column with four switches that controls access to several areas.was


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Walter confetti

  

A very big map in structure height and layout, goodly textured and lots of interconnections thanks also to the various small rock tunnels and GRAY4 vents around the map, strongly fits also with the original Doom episode 2 theme that it could be a way more bigger E2M4 imo. 

It takes also quite a lot of time to be finished (i'd took 30 minutes to complete it on HMP).

But there's also a pretty bad side on this map, while looking pretty competently map is also broken in some parts and the progression is pretty cryptic, thanks also to some not really clear switch puzzles. The map also fells pretty uninteresting to look at and fells really, REALLY empty.

Overall a good but not really appealing map, that is a shame since this have some great potential.

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Guest

Unknown date

  
A gigantic map... 415 monsters thrown in on UV, and still there's barely enough of a challenge to even keep you from yawning. Playing Tyson style might spice things up a bit,though. The map consists mostly of enormous, completely bare rooms with tons of lightweight monsters, huge lifts, and small cramped corridors leading seemingly nowhere and everywhere at the same time. The progression is wierd as well. Not much to like here, I'm afraid. Still, there's far far worse (amazingly). --2/5

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Guest

Unknown date

  
This is like a 1FIFFYX.WAD map.... only a lot lot worse!

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Zahid

Unknown date

  
Way big from 94's league gameply and progression like noob but layout is perfectly looks like modren day slaughter maps.....2/5 if talking nowadys but keeping production date in mind 4/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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