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Control #1

   (1 review)
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About This File

This is my first WAD designed specifically for DM. The reason it's called control is because in this level, you have several ways to "control" the other player, or know where they are. ___ / \ _____ \ N / _____ | | | | | | | |s | | | | | |s__| |___| | | W B B E | | B_________B | | | s| | | | s| | |_____| |_____|

There are two main rooms (W and E on the ascii), each having two switches in them ("s"). There is a small, blue light between each room's switches. We'll get to the signifigance of this in a moment. Connecting the two main rooms is a hallway. A hallway leading off of the connecting hallway takes the player to the best weapon (N) in the level. However, both ends of the connecting hallway have bars (B) that anyone in either of the main rooms can control, via the two switches. If the other player dashes in to get the goodies, you have simply to throw a certain switch, and the evil, greedy person is trapped in the center. How are you to know when they're going for the items? There are three ways:

1. ESP 2. You're a good player and pay attention 3. You notice that the small blue light is blinking.

Yes, the small blue light blinks rapidly whenever someone is going for the weapons. Furthermore, if it stops blinking and is bright, they are inside the weapon room. If it stops dark, they're back out in the interconnecting hallway (and probably headed right for you with their new found arsenal). Anyway, say you have them trapped in the hallway. Now you have three choices:

1. Set them free. 2. Shoot them through the windows/bars. ***3. Taunt them until they commit suicide.***

I think the answer's obvious. >:) The other way you can control the other player is through operating (more specifically, closing) the large doors to the outside in the west and east. Once again, the doors are controlled by sets of two switches, one to open and the other to close. The trick here is that in order to open, say, the east door, the player has to run westward through the connecting hallway in order to get to the switches that control the east door. Then, they have to run back through the hallway AGAIN to get back to the eastern door. I don't think you need to be told that this is the perfect opportunity to play jail. ;) (Even if you aren't able to trap them as they run back to the now open door, you can easily close the door again with the flick of a switch. In essence, the other player is trapped. He has to brave the hallway and, if he makes it, face you, or die of boredom just sitting around. For you, it's a win-win situation.)


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Doomkid

Unknown date

  
This is a cool idea, it would be nice to see how a DM plays out here.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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