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Kiev Series

   (1 review)
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About This File

Medium-sized DOOM II Altdeath levels for 3-4 players. BTW, my first real levels ever made. And don't say I didn't warn you; try out these levels before you play them. The exits are easily reachable because I think that you should not play with wimps who push the exit button when they're about to be shot. And yes, I do know of cooperative exits; but I have to admit I was a little bit too lazy.

MAP01 - Technophibia - was build first of all five levels. It contains some computer textures, hence the name. The only aim was using no new textures, which I finally did throughout all levels. The music is the main theme of Indiana Jones.

MAP02 - Moo View - was build last. It started with the two little courtyards and everything else was built around them. The name was chosen because of its magnitude; if you don't move, you won't get a good deathmatch running. The music is the soundtrack of Mission Impossible.

MAP03 - Sea Of Destruction - is, in my eyes, the best of all five levels. If you look at the map and compare it with that of MAP11, you might recognize why it carries that name. The staircase with the two towers between was inspired by a level from Duke Nukem 3D, but I can't remember by which one. I chose the music from E1M1 because I wanted to give you the good ol' feeling just like the first time you played DOOM.

MAP04 - Earth Of Power - was built as the second level. It should bring about a tense mood. The labyrinth is stolen from E3M3. The music is the song One by Metallica.

MAP05 - Lamer Dome - in fact, the smallest level, was built third, sticking to Inferno style. The name is actually a distortion of a SimCity 2000 scenario. The music is the song Head Like A Hole by Nine Inch Nails, who also made the soundtrack of Quake.


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Doomkid

Unknown date

  
These maps seems pretty damn solid, with map04 being the weak link due to tight knit, annoying pink corridors just like in Pandemonium. Contains MIDI's you've certainly heard before. Check these out if you ever have the time, they seem fun.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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