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Kiev Series

   (1 review)
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About This File

Medium-sized DOOM II Altdeath levels for 3-4 players. BTW, my first real levels ever made. And don't say I didn't warn you; try out these levels before you play them. The exits are easily reachable because I think that you should not play with wimps who push the exit button when they're about to be shot. And yes, I do know of cooperative exits; but I have to admit I was a little bit too lazy.

MAP01 - Technophibia - was build first of all five levels. It contains some computer textures, hence the name. The only aim was using no new textures, which I finally did throughout all levels. The music is the main theme of Indiana Jones.

MAP02 - Moo View - was build last. It started with the two little courtyards and everything else was built around them. The name was chosen because of its magnitude; if you don't move, you won't get a good deathmatch running. The music is the soundtrack of Mission Impossible.

MAP03 - Sea Of Destruction - is, in my eyes, the best of all five levels. If you look at the map and compare it with that of MAP11, you might recognize why it carries that name. The staircase with the two towers between was inspired by a level from Duke Nukem 3D, but I can't remember by which one. I chose the music from E1M1 because I wanted to give you the good ol' feeling just like the first time you played DOOM.

MAP04 - Earth Of Power - was built as the second level. It should bring about a tense mood. The labyrinth is stolen from E3M3. The music is the song One by Metallica.

MAP05 - Lamer Dome - in fact, the smallest level, was built third, sticking to Inferno style. The name is actually a distortion of a SimCity 2000 scenario. The music is the song Head Like A Hole by Nine Inch Nails, who also made the soundtrack of Quake.

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Unknown date

These maps seems pretty damn solid, with map04 being the weak link due to tight knit, annoying pink corridors just like in Pandemonium. Contains MIDI's you've certainly heard before. Check these out if you ever have the time, they seem fun.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".