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Kiev Series

   (1 review)
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About This File

Medium-sized DOOM II Altdeath levels for 3-4 players. BTW, my first real levels ever made. And don't say I didn't warn you; try out these levels before you play them. The exits are easily reachable because I think that you should not play with wimps who push the exit button when they're about to be shot. And yes, I do know of cooperative exits; but I have to admit I was a little bit too lazy.

MAP01 - Technophibia - was build first of all five levels. It contains some computer textures, hence the name. The only aim was using no new textures, which I finally did throughout all levels. The music is the main theme of Indiana Jones.

MAP02 - Moo View - was build last. It started with the two little courtyards and everything else was built around them. The name was chosen because of its magnitude; if you don't move, you won't get a good deathmatch running. The music is the soundtrack of Mission Impossible.

MAP03 - Sea Of Destruction - is, in my eyes, the best of all five levels. If you look at the map and compare it with that of MAP11, you might recognize why it carries that name. The staircase with the two towers between was inspired by a level from Duke Nukem 3D, but I can't remember by which one. I chose the music from E1M1 because I wanted to give you the good ol' feeling just like the first time you played DOOM.

MAP04 - Earth Of Power - was built as the second level. It should bring about a tense mood. The labyrinth is stolen from E3M3. The music is the song One by Metallica.

MAP05 - Lamer Dome - in fact, the smallest level, was built third, sticking to Inferno style. The name is actually a distortion of a SimCity 2000 scenario. The music is the song Head Like A Hole by Nine Inch Nails, who also made the soundtrack of Quake.


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Doomkid

Unknown date

  
These maps seems pretty damn solid, with map04 being the weak link due to tight knit, annoying pink corridors just like in Pandemonium. Contains MIDI's you've certainly heard before. Check these out if you ever have the time, they seem fun.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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