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The UAC Dam Facility

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About This File

UAC has called you in to save their collective ass once again. Seems some troops stationed at their (This is the story Rio hydroelectric plant have gone berserk and for the all of the (with the help of a few dozen denizens of Hell) seven levels, not have taken over the plant. The blueprints that just the first.) the UAC suits show you during the briefing reveal that in addition to the main dam, there's a sewer, vault (?), and storage area in the facility. More interesting, there's a vast network of tunnels and chambers within the mountain that the base was built into. UAC believes that whatever caused the marines to go berserk originated within these catacombs. "Your mission is to infiltrate the base and purge the invasion force. Once the dam facility is secured, descend into the catacombs and destroy whatever it is that's in there. If you survive, find a way out of the mountain and signal for pickup." "That's all?" you smirk. "Easy money." The suit doesn't smile. Instead, he points to a sign.

---------------- | | | NO SMIRKING. | | | ----------------

In his droning monotone, he croaks "It's time." Then he chokes on the Jolly Rancher he was eating. You shake your head, as you watch his body spasm. You knew this story couldn't stay serious for long. Your briefing over, you board the waiting UAC shuttle. You're dropped into the heart of the complex, and your mission begins...

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Unknown date

It's certainly large, but I was put off by the dark crate maze near the beginning. The maze just goes on and on and isn't worth the effort. The idea must have been that, because E2M2 had a crate maze, then a level with a bigger and darker crate maze would be better than E2M2. It's tedious if you use IDBEHOLDL, and unplayable otherwise; there's a light switch, but it makes things worse by lighting only part of the maze, ruining your night vision.

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Unknown date

A very good map. The only negative is that there's one slightly annoying puzzle. Perhaps there's a clue somewhere for the "combination" but I didn't find it, and had to use trial and error.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.