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The UAC Dam Facility

   (3 reviews)
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About This File

UAC has called you in to save their collective ass once again. Seems some troops stationed at their (This is the story Rio hydroelectric plant have gone berserk and for the all of the (with the help of a few dozen denizens of Hell) seven levels, not have taken over the plant. The blueprints that just the first.) the UAC suits show you during the briefing reveal that in addition to the main dam, there's a sewer, vault (?), and storage area in the facility. More interesting, there's a vast network of tunnels and chambers within the mountain that the base was built into. UAC believes that whatever caused the marines to go berserk originated within these catacombs. "Your mission is to infiltrate the base and purge the invasion force. Once the dam facility is secured, descend into the catacombs and destroy whatever it is that's in there. If you survive, find a way out of the mountain and signal for pickup." "That's all?" you smirk. "Easy money." The suit doesn't smile. Instead, he points to a sign.

---------------- | | | NO SMIRKING. | | | ----------------

In his droning monotone, he croaks "It's time." Then he chokes on the Jolly Rancher he was eating. You shake your head, as you watch his body spasm. You knew this story couldn't stay serious for long. Your briefing over, you board the waiting UAC shuttle. You're dropped into the heart of the complex, and your mission begins...


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Guest

Unknown date

  
It's certainly large, but I was put off by the dark crate maze near the beginning. The maze just goes on and on and isn't worth the effort. The idea must have been that, because E2M2 had a crate maze, then a level with a bigger and darker crate maze would be better than E2M2. It's tedious if you use IDBEHOLDL, and unplayable otherwise; there's a light switch, but it makes things worse by lighting only part of the maze, ruining your night vision.

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Unknown date

  
A very good map. The only negative is that there's one slightly annoying puzzle. Perhaps there's a clue somewhere for the "combination" but I didn't find it, and had to use trial and error.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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