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   (2 reviews)
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About This File

I have had this wad kicking around for a year and a half and I thought that I'd upload it for kicks, who knows? Maybe someone is still playing Doom II. That thing in the north room that kinda looks like a mountain is where the level got it's name. This was my second (and last) level. I did it on paper first so it seems to play like it was thought out pretty well. It is great for two player deathmatches, not too bad with three (death comes quickly, though) and I haven't tried it with four, but it would probably be a little crowded. If you like it, drop me a line. I'd be kinda interested to know if anyone is playing it.

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Unknown date

Neat map, nice areas (especially the forts and mountain) but the bfg location and mountain top rocket launcher location could definitely do with swapping. Having an easily acquired bfg is a problem, in my opinion, and they should require more work than running up a single flight of stairs. Like climbing the mountain, that would of been a perfect challenge.

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Unknown date

Hallways are far too crammed and overall the map is just too big. These areas would be cool if the halls connecting them were 2 or 3 times wider and shorter. The BFG location is honestly the least of your worries, there's SO much bfg cover!

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played