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   (2 reviews)
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About This File

I have had this wad kicking around for a year and a half and I thought that I'd upload it for kicks, who knows? Maybe someone is still playing Doom II. That thing in the north room that kinda looks like a mountain is where the level got it's name. This was my second (and last) level. I did it on paper first so it seems to play like it was thought out pretty well. It is great for two player deathmatches, not too bad with three (death comes quickly, though) and I haven't tried it with four, but it would probably be a little crowded. If you like it, drop me a line. I'd be kinda interested to know if anyone is playing it.

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Unknown date

Neat map, nice areas (especially the forts and mountain) but the bfg location and mountain top rocket launcher location could definitely do with swapping. Having an easily acquired bfg is a problem, in my opinion, and they should require more work than running up a single flight of stairs. Like climbing the mountain, that would of been a perfect challenge.

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Unknown date

Hallways are far too crammed and overall the map is just too big. These areas would be cool if the halls connecting them were 2 or 3 times wider and shorter. The BFG location is honestly the least of your worries, there's SO much bfg cover!

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...