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K2.WAD

   (2 reviews)
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About This File

I have had this wad kicking around for a year and a half and I thought that I'd upload it for kicks, who knows? Maybe someone is still playing Doom II. That thing in the north room that kinda looks like a mountain is where the level got it's name. This was my second (and last) level. I did it on paper first so it seems to play like it was thought out pretty well. It is great for two player deathmatches, not too bad with three (death comes quickly, though) and I haven't tried it with four, but it would probably be a little crowded. If you like it, drop me a line. I'd be kinda interested to know if anyone is playing it.


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Guest

Unknown date

  
Neat map, nice areas (especially the forts and mountain) but the bfg location and mountain top rocket launcher location could definitely do with swapping. Having an easily acquired bfg is a problem, in my opinion, and they should require more work than running up a single flight of stairs. Like climbing the mountain, that would of been a perfect challenge.

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Doomkid

Unknown date

  
Hallways are far too crammed and overall the map is just too big. These areas would be cool if the halls connecting them were 2 or 3 times wider and shorter. The BFG location is honestly the least of your worries, there's SO much bfg cover!

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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