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About This File

This was my first level and it incoporates many ideas for things that I would like to see in a deathmatch level. I wrote it about a year and a half ago and my friends and I have had hundreds of hours of fun on it. I thought that I would upload it and see if any one else enjoyed it. Map 1 was designed first and is best played with two players. Map 2 has more places to go and more places to hide with the addition of many automatic doors to facillitate the added complexity of three or four players. The levels seem large at first but they should rapidly become quite familiar. Weapons are spread evenly around the level, so it should be easy to get back in the game after a frag. The use of deathmatch starts facillitates this by preventing instant anihillation upon regenration. If you like this level (or if you don't) please send me an e-mail so I'll know if anyone is even playing Doom II anymore.

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Unknown date

Map 01 and map 02 are the same, perhaps this was an accident? He describes the two as if they're differently. Even assuming this map wasn't full of rooms that are too dark, and in a world where it doesn't have lame texturing, you'd still need 8 players for it to move at any acceptable speed. 2.5/5

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