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TOAD DOOM

   (12 reviews)
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About This File

Your Toad and you kill things. To read the whole story read the readme.1st file.


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Guest

Unknown date

  
... Windows Paintbrush?

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Guest

Unknown date

  
lawler

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Guest

Unknown date

  
Nintendo isint going to sue you for making some terrible doom wad that happens to have toad in it, but i might sue the Marquardt brothers for being fagots! 0/5

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Doomkid

Unknown date

  
Damn... Refuses to run on Win7, and doesnt seem to work right even under DOSbox.

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mrthejoshmon

Unknown date

  
It is just inconceivably broken, it doesn't want to work with source ports and it doesn't even work with DOS until you dick around with it for ages. Eventually you get it work and it sucks Microsoft paint through its nose with a straw covered in shit... The sounds are equally abysmal.

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Guest

Unknown date

  
The coolest mod ever!

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Guest

Unknown date

  
Guys this is a great mod but if nitendo finds out there gonna sue you.

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Guest

Unknown date

  
Okay the good thing is you replaced the enemies that is good.

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Guest

Unknown date

  
don't work you arsehole!0/5

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
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