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Hell Arena: Hell in a huge demon pit.

   (8 reviews)
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About This File

****HELLAREN.WAD: A level 30 DOOM 2 WAD***** It is another representation of true biblical hell for DOOM II, but it is over 64x bigger than HELL2. No imp-shotgun fodder here. No mortal will survive, eternal suffering is gaurenteed. YOU WILL TRUELY BURN IN HELL (GOD mode is a must--and you can still die, and happy ammo is highly recommended). 4 player starts, 21 deathmatch starts, difficulty levels used. Includes a Dehacked 3.0a patch to make the level even better. Created with DCK 3.61 & ZenNode. Tested with DOOM II 1.9 WAD/Ultimate DOOM EXE. Also includes ARENHELL.WAD: A version of HELLAREN that doesn't have the graphics, sound, and music, but is about 10x smaller (filesize) than the main version.


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Guest

Unknown date

  
To a comment above: Dude, this wad is soo bad, not even total geeks would play this.0 Stars

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Guest

Unknown date

  
Livethe massive room-elevator. Lots of widgets. Too big, very slow, and gets boring in less than 5 minutes. 0 Stars if you're not atotal geek.

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Guest

Unknown date

  
This makes UACMN look playable in comparison. 0/5

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Guest

Unknown date

  
Total, unplayable crap. The environment ALWAYS kills you since it's 99% nukage! No matter what else happens, you cannot play the wad because it is completely inhospitable. New monsters spawn at the rate of around 4 every second. All you can hear is the constant THWOOSH of half a dozen spawn cube launchers. Shit in every way.

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M4rk3dF0rD347h

Unknown date

  
Awful MAP30 replacement. All it is is a giant square arena with endless monster spawning, no way to traverse the arena without god mode, and no way to complete the level. It also has an unspectacular .DEH file that makes some of the weapons fire faster and the Rocket Launcher and BFG slower (but stronger). The only reason I give it 1 star is because the new MAP30 music is pretty cool.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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