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A FISTFUL OF DOOM

   (114 reviews)
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"A Fistful of Doom" is a complete Western conversion, featuring a full western town high-street. Every effort has been made to make this the ultimate Western Wad - this is the UK's answer to Boothill! Let's hear from a happy customer...

"This wad is probably the best I've played yet! it is origional, fun and challenging! you guys are awesome and I'd like to commend you on your good work! Your site is now one of my favorites and is bookmarked, Keep it up!!!"


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doom5962

  
amazing, no blood, cool for cities, great

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Guest

  
Very enjoyable mod with great western atmosphere. 5/5.

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Guest

  
This is pretty friggin good but It is to hard!

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Voltcom9

  
Awesome! This is a classic.

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Guest

Unknown date

  
fistful of fun!!!111 ****

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Guest

Unknown date

  
Great TC. The bad, to short. 4.5/5

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Guest

Unknown date

  
Hey this is based off a movie isn't it but still this wad rocks.

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Guest

Unknown date

  
Who would have thought Doom and old Western environments would go together so well?

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Guest

Unknown date

  
For it's time I have to give it 5 out of 5. These days it is slightly outdated considering newer TCs, but this one is great. It's awesome and fun... but as others have said... short. I would hope someone comes up with a redux. 5/5

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Guest

Unknown date

  
Playing this I felt like Clint Eastwood - unique look-and-feel! 5/5.

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Guest

Unknown date

  
One of the best wads ever!

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Guest

Unknown date

  
ye olde classic

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Guest

Unknown date

  
Get three stars ready. A very good western conversion - probably the best there is - albeit a bit too short. Although made for SP, this one should be a hoot in DM, especially if you keep to the 9 mm and duel it out! There's not much to complain about here... Ooops. My mistake. Four stars. ;-) --4/5

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Guest

Unknown date

  
Boy howdy. As said earlier, this wad was incredibly awesome, with ambient sounds, countless new graphics, and a dynamite plunger, but it was just two levels! If this had some more levels then it would be perfect.

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Unknown date

  
Now THAT is what I wanna see.

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Unknown date

  
Great WAD! ***** -TomoAlien

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Guest

Unknown date

  
I would give a detailed review but I'm going to sum this up. Awesome, amazing, epic, kick-ass, intense and blood-pumping, this WAD is definitely something you don't wanna miss out on if you love Doom, love westerns and plenty of killing.

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Unknown date

  
GOOOD GAME

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Unknown date

  
Hey! I liked this a lot! Very original designs and atmosferic. If you want a different taste of Doom, go get this. Rarely do the conversions succeed like this one did.5 stars!

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Jaws In Space

Unknown date

  
This is one of the great classic TC's, it combines Doom with the elements of the Clint Eastwood Spaghetti Westerns with sounds taken right from the Dollars Trilogy that add to the theme of the wad. The first map is your typical western town, with a main street & buildings on either side, with a saloon, jail, bank, & inn among others. The second map is more of a Spanish monastery town made mostly of adobe buildings. The only reason I don't give this a 5 is because the 1st map seems a bit buggy.

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Unknown date

  
Pretty fun shit. -Snakes

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Unknown date

  
I played this back in 1997, and I still remember it well today. This was a very good Western conversion, and I liked the ambient sounds of the piano playing in the saloon. I rate this a 5.

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Unknown date

  
This is really original and unique for its time. The levels are well-designed and make good use of new textures. My only complaints are that it's too short and that you can't see what keys you have. 4/5

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Unknown date

  
Pritty good but theres a LOT of mixxing texturs around that hotell area.. you can see thru some walls and some are missing alltogether.. Theres also a glitch with the roof of one going down across the screen when you stand some ways away from it..

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Unknown date

  
First TC I ever played. Still one of the best. 5/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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