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A FISTFUL OF DOOM

   (117 reviews)
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"A Fistful of Doom" is a complete Western conversion, featuring a full western town high-street. Every effort has been made to make this the ultimate Western Wad - this is the UK's answer to Boothill! Let's hear from a happy customer...

"This wad is probably the best I've played yet! it is origional, fun and challenging! you guys are awesome and I'd like to commend you on your good work! Your site is now one of my favorites and is bookmarked, Keep it up!!!"


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Zach6627

  

Really cool TC, but the combat leaves much to be desired.

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Bitofu

  

Short TC with a lovely western setting. I wish it was longer, but it's great nonetheless.

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Argenteo

· Edited by Argenteo

  

Per un pugno di Doom. Two maps of intense spagghetti western action.

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doom5962

  
amazing, no blood, cool for cities, great

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Guest

  
Very enjoyable mod with great western atmosphere. 5/5.

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Guest

  
This is pretty friggin good but It is to hard!

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Guest

Unknown date

  
fistful of fun!!!111 ****

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Guest

Unknown date

  
Great TC. The bad, to short. 4.5/5

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Guest

Unknown date

  
Hey this is based off a movie isn't it but still this wad rocks.

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Guest

Unknown date

  
Who would have thought Doom and old Western environments would go together so well?

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Guest

Unknown date

  
For it's time I have to give it 5 out of 5. These days it is slightly outdated considering newer TCs, but this one is great. It's awesome and fun... but as others have said... short. I would hope someone comes up with a redux. 5/5

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Unknown date

  
Playing this I felt like Clint Eastwood - unique look-and-feel! 5/5.

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Guest

Unknown date

  
One of the best wads ever!

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Guest

Unknown date

  
ye olde classic

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Guest

Unknown date

  
Get three stars ready. A very good western conversion - probably the best there is - albeit a bit too short. Although made for SP, this one should be a hoot in DM, especially if you keep to the 9 mm and duel it out! There's not much to complain about here... Ooops. My mistake. Four stars. ;-) --4/5

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Guest

Unknown date

  
Boy howdy. As said earlier, this wad was incredibly awesome, with ambient sounds, countless new graphics, and a dynamite plunger, but it was just two levels! If this had some more levels then it would be perfect.

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Guest

Unknown date

  
Now THAT is what I wanna see.

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Guest

Unknown date

  
Great WAD! ***** -TomoAlien

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Guest

Unknown date

  
I would give a detailed review but I'm going to sum this up. Awesome, amazing, epic, kick-ass, intense and blood-pumping, this WAD is definitely something you don't wanna miss out on if you love Doom, love westerns and plenty of killing.

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Guest

Unknown date

  
GOOOD GAME

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Guest

Unknown date

  
Hey! I liked this a lot! Very original designs and atmosferic. If you want a different taste of Doom, go get this. Rarely do the conversions succeed like this one did.5 stars!

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Jaws In Space

Unknown date

  
This is one of the great classic TC's, it combines Doom with the elements of the Clint Eastwood Spaghetti Westerns with sounds taken right from the Dollars Trilogy that add to the theme of the wad. The first map is your typical western town, with a main street & buildings on either side, with a saloon, jail, bank, & inn among others. The second map is more of a Spanish monastery town made mostly of adobe buildings. The only reason I don't give this a 5 is because the 1st map seems a bit buggy.

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Unknown date

  
Pretty fun shit. -Snakes

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Guest

Unknown date

  
I played this back in 1997, and I still remember it well today. This was a very good Western conversion, and I liked the ambient sounds of the piano playing in the saloon. I rate this a 5.

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  • File Reviews

    • By el macho gaming · Posted
      I like the the sprites and the mechanics of the gun is cool just as advertised Can I use some of the sprites for my wad?
    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By Majin · Posted
      very creative and concise. 
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
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