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Dirty Harry Dies Here!!

   (12 reviews)
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About This File

Dirty Harry died and he went to Hell. Have fun.


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(Somebody downloads this WAD) -Are you sure? This is gonna hurt. -100% pure crap and awesomeness, let it hurt.

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Unknown date

  
This makes you wanna blow your brains out with a .44 magnum, the most powerful handgun in the world.

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Unknown date

  
This is the worst non-spoof wad I have ever played. Rather than simply irritating me with its awfulness these three levels actively offended me. It is from 1997 so there is no excuse. The sounds consists of the author shrieking into a microphone; the level is a cacophany of this guy's voice screeching "callaghan!" and "ouch". The levels are square and random. The new graphics are appallingly bad. They were impressive in 1994 because they were new graphics, not because they were good.

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Unknown date

  
Constructive criticism: Don't ever touch a doom editor again. EVER.

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Unknown date

  
This raped my face and made it bleed. Ask yourself a question...do you feel lucky, punk? Well do ya? Coz if you DON'T then just don't play this WAD. 0/5 -Maes

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Unknown date

  
If only stupidity were painful.

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This makes me wanna listen to emo music and slit my wrists.

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Unknown date

  
Three very large maps (300-600 monsters), with haphazard texturing and layout, lots of random teleporting, confusing progression, new awful sprites and sounds, and many HOMs/missing textures. The fights were generally good, though. You're well supplied with ammo and health throughout so the challenge is pretty low. The .deh is retarded and makes gameplay even easier, so don't use it. The only reference to "Dirty Harry" are some new sounds ("CALLAHAAAAN!"). --2/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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