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GULAG

   (25 reviews)
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About This File

A five-level wad for Heretic, incorporating numerous new graphics. The appearance of each level is quite different; there is no unifying theme except that the action takes place on a series of islands. If I could have figured out how to replace the end screens, (assuming it's possible with Heretic), I would have named the levels:

1) On the Beach 2) Subterranea 3) Skull Mountain 4) The Flying Dutchman 5) Circus Maximus

Three of the levels are quite large (Circus Maximus is over 700K); I have been told that Gulag plays "too choppy" on a 486, so the wad may require a Pentium, or similar processor, for smooth gameplay.


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Unknown date

  
Architecturally great. But new textures is motley, work with light is lame, gameplay, oriented on cave crawling with savegames is fault. **

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Unknown date

  
Great. I'm downloading this WAD for fourth time now :) Never gets boring. - Trollmann -

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Guest

Unknown date

  
BEST,BEST,BEST

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Guest

Unknown date

  
I didn't play all Heretic levels (How could I?) but this is simply the BEST I ever did play. Great style of mapping, big, really epic Levels, a Pwad you will never forget!

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Unknown date

  
epic boredom

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Guest

Unknown date

  
This is a great set of levels, with clever puzzles and game play with some tight fights. I love it. 5/5 Kristus.

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Unknown date

  
Amateurish. In the rough. 2 stars.

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Guest

Unknown date

  
Balanced gameplay, puzzles are tough but not too tough, an all around excellent WAD!

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Unknown date

  
Quite an adventure! 5/5

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Unknown date

  
Great! 5 stars! Awesome, well-detailed level design and new textures, very splendid. For those who like Eternal Doom, this is a must play! The levels are enormous with a lot of switch-hunting to confuse you :) and wtf 1997? that's quite nice for its time.

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Unknown date

  
Decent WAD you have here. The cave parts were boring and summed up to be relentless switch hunts while the later levels were wonderful. 4/5

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Unknown date

  
very good the caves aren't boring imo either

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Unknown date

  
I would say "Best Heretic WAD ever", but I don't have tested all Heretic WADs avaiable. The fact remains that I love this one, levels have an "Eternal-ish" style with their puzzles and triggers. I need more PWADs like this one ! Legendary for sure. 5/5. ~Naan

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Unknown date

  
The first level is epic, and then the second builds on it ever moreso. I don't like how you have to wait so long to get the Dragonclaw, same with the Hellstaff and the Phoenix Rod also. It's not designed for wand-starts in any level which is a let down, and the third level is truly infuriating as going back and forth between 5 floors all the time is time consuming and it gets very monotonous.

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  • File Reviews

    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
    • By Agent6 · Posted
      And thus, oh you know what I'm going to say already, Doom 64 for Doom II has been finished, played through GlBoom+ 2.5.1.5 on UV.   So for an introduction, as the name implies D64D2 is a recreation of the classic Doom 64 originally released as a console exclusive for the N64. It aims to recreate the levels along with their gameplay using mostly vanilla Doom II resources. It features a new menu background, ENDOOM screen, new music, a few new enemies, namely the Nightmare Imp and Cacodemon as well as the final boss the Mother Demon, a few new textures, new intermission messages, a new end level screen, but no custom sounds or weapons, meaning that the unique and iconic Unmaker was not recreated in any way.   For a recreation, I must say that the levels and their gameplay come quite close to the original Doom 64, nonetheless various liberties have been taken in different forms, ranging from new takes on various puzzles to completely new levels, as well as the usage of the enemies who were absent from the original due to memory limitations. The usage of enemies who were absent from the original game comes with mixed results as it doesn't always work, probably one of the most obvious flaws in the game. This is most noticeable primarily in the levels that came closest to their D64 counterpart as the environment was clearly not designed with them in mind. For instance, you'll encounter Revenants on narrow corridors quite often, and sometimes even Arch-Viles. This isn't a problem in larger areas where it's usually quite fun to fight them, but not in those particular areas. Chaingunners do seem to work quite well however since they can easily blend with the rest of the hitscanners.   Compared to the original D64, a major difference could be the tone and atmosphere of the game. D64 was slower paced and more atmospheric, whereas D64D2 is faster paced with less emphasis of that element, supported by the amazing but more action/fun oriented soundtrack. Perhaps the darker, much more hellish levels such as Unholy Temple are the most atmospheric levels in the entire game, and also the best looking. Unholy Temple is definitely my favorite level here.   While on the subject of changes, some of them are very interesting. In the Void is probably the most surprising for me. The original featured a light blue sky and a rather foggy atmosphere while the level itself was pretty bright, how does this map look like in D64D2? Well, it seems to literally take place in a void now. Indeed, the sky is now completely black, but luckily poor visibility was avoided, at least for the most part, so there's no difficulty in seeing the enemies and where they are. It's a change that works well, unlike others. The most drastic changes were probably done to The Absolution, where you can now find 3 keys, but you need to complete various puzzles to reach them, and not the exciting or fun type. The room with the yellow skull was probably the only fun one, the others? Well, for the red key you have to go through an awkward platforming section where everything, including the enemies are obviously, cloaked in darkness, while the blue key has a puzzle comparable to the room with the red key (Demon key on the original D64) on Outpost Omega, except that it's more tedious. Not exactly changes done for the better. I don't know how exactly they impact the level though, but in my playthrough I didn't even fight the Mother Demon, I just heard her screaming once while I was fighting the teleporting enemies thinking that she finally showed up, only for the end level screen to appear, so I assume she died somehow.   D64D2 also comes with some exclusive levels that were not part of the original D64, and I personally think they're little more than filler maps. They're not terrible, but not great either, and I can't find any reason for why they exist. Well, at least they're very short and straightforward, so you don't waste much time with them. And while being on the subject, some of the secret levels from the original have been turned into regular maps, meaning that you don't have to search for secret exits to reach them. One such example is Outpost Omega.   All things considered, D64D2 manages to capture the spirit of D64 while also making plenty of changes, yet generally remaining faithful to the original. Some changes might have been for the worse, but there's plenty done for the better as well. It's pretty short and easy, just like the original, so it can be finished in a day, you can't go wrong with it. A collective effort for an ambitious project that should be well worth your time if you like Doom 64 and want to see a different take on it.
    • By AgentSpork · Posted
      This one took me by surprise. Absolutely wonderful use of stock Doom 2 resources, great atmosphere / world building, and doesn't overstay its welcome. 5/5.
    • By AgentSpork · Posted
      Pretty cool couple of maps! Nice use of stock Doom 2 resources.
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