Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

AOD (Adapt or Die)

   (3 reviews)
Sign in to follow this  

Guest

About This File

You can complete this level without God Mode, just save it during the game. ***********************GAME DESCRIPTION*********************** I'm not really sure what the theme is; It's a fun level and I think most Doomers should enjoy playing it. Just enjoy the effects and scenery.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Walter confetti

  

A pretty strategic map where you have to choose carefully where to go before being slaughtered by monsters or by suicide from rockets splash (first half of the map have mostly only that gun), the map theme is a abstract castle / warzone place, but it is done good. Not a bad map overall, pretty enjoyable.

Share this review


Link to review
Guest

Unknown date

  
This level was designed by a man whose surname is an anagram of Lupozone, which is a place where you might find rabbits. The map is decent but odd; there are a couple of large empty areas, including a big underground car park that goes nowhere and has nothing in it. The level feels like a simple castle map grafted onto a maze, but there's enough action. The burning green slime is a nice touch. I'm not sure if the spider mastermind is supposed to be trapped.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×