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Mordeth - FEB'97 version

   (34 reviews)

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About This File

The first six levels of the Mordeth TC, with lots of new monsters and great playability! Please refer to the Mordeth Home Page for extensive information about all features.


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JudgeDeadd

  

If you're looking for varied visuals, this isn't for you, but it's pretty great if you're in the mood for some exploration and key hunts. Some levels could use a better song than the stock iwad tunes. Minor touches, like new monsters or fog that moves around, are cool.

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trrobin

  
Pretty good for it's time, despite being unfinished. Still worth playing for the gameplay which is good. Make sure you load both wads and the deh.

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Guest

  
Yeah...it's never really going to be finished, despite whatever jokes are circulating, sad. :( But that doesn't mean you should deprive yourself of one of the most impressive episodes of the era. Six well designed levels, each has plenty of thought put into it, they're all fun to play, and they all stick to that cohesive brown medieval theme. So just load just all the wad files and the deh with a modern source port, and have some fun with what actually was done!

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Guest

  
I will tell you a secret. There is no such project as Mordeth anymore. It's a running joke. Yes, there was a plan to make a sequel but it's long-forgotten now.

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Guest

  
I refuse to play this anymore since the author is taking FAR too long to finish his stuff.

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killer2

  
Very good WAD. Finally played it in 2015. Still no sequel. Bummer.

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Guest

Unknown date

  
Those complaining about "hanging corpses" should perhaps consider to actually install this add-on properly. The original WAD is not compatible with source ports. Either read the installation notes, or download the alternative archive (mfb97dsf.zip, available from Mordeth TC site) which can be played with a source port.

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Guest

Unknown date

  
This is some good shit. Diggin it dog.

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Guest

Unknown date

  
I can't wait for the full version. With all I've read on the site, like It will have many authors, this 1st episode (which already kicks major ass) will be greatly revised, it will have extreme detail, architecture, massive levels, theming, is intended to give a whole set of WORLDS to explore, some maps in hubs, moving vehicled, kickass GP, and tons of other port enhancements, it sure sounds to may like it may be the ALL TIME BEST WAD, and maybe that BY FAR aswell!!!

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Guest

Unknown date

  
This is a pretty fun wad with good design. To anyone who has trouble with getting the wad with special effects just download the 97 version.

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Guest

Unknown date

  
An excellent project. Absolutely NO reason not to play unless you believe that Mordeth will actually be finished. I don't. And even if it does someday get released, you might as well play this anyway, because you'll probably remember next to nothing about these maps by the time it does - even if you have a good memory. Time will tell. 5/5 -Brandon D. Lade

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Guest

Unknown date

  
It's good, but is someone willing to explain me why is this considered to be a TOTAL CONVERSION?! I mean total conversions are wads like hell to play... not this one.

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Salt-Man Z

Unknown date

  
Probably my favorite PWAD of all time. Just absolutely perfect. ~SMZ

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Guest

Unknown date

  
Barely above average wad. Hanging corpses impede movement and are annoying with enemies present. Level design is good, with interesting atmosphere and gameplay. Short, so try if you only want to commit a little time. Sunglasses on Sarge look cheesy. 3/5

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Guest

Unknown date

  
Pretty darn good set of levels in medieval city style, with lots to explore. Superb dehacked work. m01 is a bit bland and boring. m07 sucks.

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Guest

Unknown date

  
Amazing WAD. Hope it gets finished before Half Life 3.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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