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Mordeth - FEB'97 version

   (34 reviews)

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About This File

The first six levels of the Mordeth TC, with lots of new monsters and great playability! Please refer to the Mordeth Home Page for extensive information about all features.


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JudgeDeadd

  

If you're looking for varied visuals, this isn't for you, but it's pretty great if you're in the mood for some exploration and key hunts. Some levels could use a better song than the stock iwad tunes. Minor touches, like new monsters or fog that moves around, are cool.

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trrobin

  
Pretty good for it's time, despite being unfinished. Still worth playing for the gameplay which is good. Make sure you load both wads and the deh.

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Guest

  
Yeah...it's never really going to be finished, despite whatever jokes are circulating, sad. :( But that doesn't mean you should deprive yourself of one of the most impressive episodes of the era. Six well designed levels, each has plenty of thought put into it, they're all fun to play, and they all stick to that cohesive brown medieval theme. So just load just all the wad files and the deh with a modern source port, and have some fun with what actually was done!

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Guest

  
I will tell you a secret. There is no such project as Mordeth anymore. It's a running joke. Yes, there was a plan to make a sequel but it's long-forgotten now.

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Guest

  
I refuse to play this anymore since the author is taking FAR too long to finish his stuff.

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killer2

  
Very good WAD. Finally played it in 2015. Still no sequel. Bummer.

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Guest

Unknown date

  
Those complaining about "hanging corpses" should perhaps consider to actually install this add-on properly. The original WAD is not compatible with source ports. Either read the installation notes, or download the alternative archive (mfb97dsf.zip, available from Mordeth TC site) which can be played with a source port.

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Guest

Unknown date

  
This is some good shit. Diggin it dog.

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Guest

Unknown date

  
I can't wait for the full version. With all I've read on the site, like It will have many authors, this 1st episode (which already kicks major ass) will be greatly revised, it will have extreme detail, architecture, massive levels, theming, is intended to give a whole set of WORLDS to explore, some maps in hubs, moving vehicled, kickass GP, and tons of other port enhancements, it sure sounds to may like it may be the ALL TIME BEST WAD, and maybe that BY FAR aswell!!!

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Guest

Unknown date

  
This is a pretty fun wad with good design. To anyone who has trouble with getting the wad with special effects just download the 97 version.

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Guest

Unknown date

  
An excellent project. Absolutely NO reason not to play unless you believe that Mordeth will actually be finished. I don't. And even if it does someday get released, you might as well play this anyway, because you'll probably remember next to nothing about these maps by the time it does - even if you have a good memory. Time will tell. 5/5 -Brandon D. Lade

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Guest

Unknown date

  
It's good, but is someone willing to explain me why is this considered to be a TOTAL CONVERSION?! I mean total conversions are wads like hell to play... not this one.

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Salt-Man Z

Unknown date

  
Probably my favorite PWAD of all time. Just absolutely perfect. ~SMZ

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Guest

Unknown date

  
Barely above average wad. Hanging corpses impede movement and are annoying with enemies present. Level design is good, with interesting atmosphere and gameplay. Short, so try if you only want to commit a little time. Sunglasses on Sarge look cheesy. 3/5

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Guest

Unknown date

  
Pretty darn good set of levels in medieval city style, with lots to explore. Superb dehacked work. m01 is a bit bland and boring. m07 sucks.

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Guest

Unknown date

  
Amazing WAD. Hope it gets finished before Half Life 3.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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