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Mordeth - FEB'97 version

   (21 reviews)

About This File

The first six levels of the Mordeth TC, with lots of new monsters and great playability! Please refer to the Mordeth Home Page for extensive information about all features.


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SportsterV90

  

Very cute vanilla wad! Very nice for 1997.

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Gottfriedd

  

I can't treat 25 year old WAD too harshly but... 
While the level design is absolutely amazing for the period, my problem is with the gameplay. Not the difficulty per se or few unfair traps, that's quite standard thing these days, as much as several parts which deny you backtracking and few seemingly worse yet, preventing you from completing the level if you take a wrong direction at certain point. Also in map I think 4 or 5, 100% dark room with enemies and maybe 2 dozens of pillar makes you play blindly using just map which is extremely frustrating. Maybe there is some incompatibility with source port or sth like that, but still few glitches can not be blamed on that in my view. Didn't find will to play the last map despite loving the level design, which says something.

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I Drink Lava

  

After 25 years, Mordeth E1 doesn't quite retain its "legendary" status. The texturing is monotonous, leading to the levels all looking the same and feeling frustrating to navigate. The opposition is 90% fodder with not many memorable setpiece battles and new weapons handed out quite rarely. Still, Mordeth E1 stands out among other late 90s releases for its impressively large, non-linear, and atmospheric maps. Each is filled with tons of complex secrets beyond the usual "press use on the misaligned texture" variety. There's also some really inventive use of 3D space for the time, including a few clever platforming bits. I highly recommend playing with the DeuSF version in a high-resolution port to better appreciate all the details.

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xdude_gamer

  

When a few levels of DEMO PLACES are cool, and this is supposed to be a TC with everything being new, you know you have to come back. @Mordeth I pray you will one day finish off this project and your Eternity Engine projects to the best of your ability.

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Argenteo

  

 

Still waiting, still dreaming. Legendary demo.

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P41R47

·

  

I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized. 

 

Simply... WOW!!!

 

Love it from start!

I really like exploratory maps with clever puzzles and secrets and pretty good encounters.

The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
The dehacked monsters are good and interesting alternatives.
I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar.

If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.



Thanks MORDETH for this demo, its something really inspiring.
I doesn't care to wait another twenty years to finally play the complete version ;)
 

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Havoc Crow

  

If you're looking for varied visuals, this isn't for you, but it's pretty great if you're in the mood for some exploration and key hunts. Some levels could use a better song than the stock iwad tunes. Minor touches, like new monsters or fog that moves around, are cool.

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trrobin

  
Pretty good for it's time, despite being unfinished. Still worth playing for the gameplay which is good. Make sure you load both wads and the deh.

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Guest

  
Yeah...it's never really going to be finished, despite whatever jokes are circulating, sad. :( But that doesn't mean you should deprive yourself of one of the most impressive episodes of the era. Six well designed levels, each has plenty of thought put into it, they're all fun to play, and they all stick to that cohesive brown medieval theme. So just load just all the wad files and the deh with a modern source port, and have some fun with what actually was done!

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Guest

  
I will tell you a secret. There is no such project as Mordeth anymore. It's a running joke. Yes, there was a plan to make a sequel but it's long-forgotten now.

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killer2

  
Very good WAD. Finally played it in 2015. Still no sequel. Bummer.

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Guest

Unknown date

  
Those complaining about "hanging corpses" should perhaps consider to actually install this add-on properly. The original WAD is not compatible with source ports. Either read the installation notes, or download the alternative archive (mfb97dsf.zip, available from Mordeth TC site) which can be played with a source port.

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Guest

Unknown date

  
This is some good shit. Diggin it dog.

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Guest

Unknown date

  
I can't wait for the full version. With all I've read on the site, like It will have many authors, this 1st episode (which already kicks major ass) will be greatly revised, it will have extreme detail, architecture, massive levels, theming, is intended to give a whole set of WORLDS to explore, some maps in hubs, moving vehicled, kickass GP, and tons of other port enhancements, it sure sounds to may like it may be the ALL TIME BEST WAD, and maybe that BY FAR aswell!!!

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Guest

Unknown date

  
This is a pretty fun wad with good design. To anyone who has trouble with getting the wad with special effects just download the 97 version.

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Guest

Unknown date

  
An excellent project. Absolutely NO reason not to play unless you believe that Mordeth will actually be finished. I don't. And even if it does someday get released, you might as well play this anyway, because you'll probably remember next to nothing about these maps by the time it does - even if you have a good memory. Time will tell. 5/5 -Brandon D. Lade

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Guest

Unknown date

  
It's good, but is someone willing to explain me why is this considered to be a TOTAL CONVERSION?! I mean total conversions are wads like hell to play... not this one.

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Salt-Man Z

Unknown date

  
Probably my favorite PWAD of all time. Just absolutely perfect. ~SMZ

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Guest

Unknown date

  
Barely above average wad. Hanging corpses impede movement and are annoying with enemies present. Level design is good, with interesting atmosphere and gameplay. Short, so try if you only want to commit a little time. Sunglasses on Sarge look cheesy. 3/5

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Guest

Unknown date

  
Pretty darn good set of levels in medieval city style, with lots to explore. Superb dehacked work. m01 is a bit bland and boring. m07 sucks.

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Guest

Unknown date

  
Amazing WAD. Hope it gets finished before Half Life 3.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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