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The Ultimate Battles

   (13 reviews)
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About This File

The Hell-spawn are a little POed with you. First you defeated them on Mars' moons and in Hell in DOOM, stopped their invasion of Earth in DOOM2, and destroyed their gates in The Final DOOM. Now they've taken revenge. They killed your family and your girl friend. You're filled with rage. You want to kill every last one of these bastards. And now they're ready for you... and more than happy to let you try.


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Unknown date

  
This wad is...e1m7 is an empty hallway with no monsters. That should explain everything. -Lupinx-Kassman

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Unknown date

  
My intelligence has been insulted. 0/5 -yomoneyboat

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Unknown date

  
Eight whole levels of crap. The levels are ridiculously short, easy, often ugly, and have very little at all interesting in them. It disturbs me that someone saw fit to make 8 whole levels this bad and release them.

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Unknown date

  
As people have said, this is dreadful. There's really nothing good about this from any viewpoint whatsoever. Design, fun, challenge, comedy value - all absent. If you download it out of curiosity, you'll probably wish you hadn't bothered.

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Unknown date

  
Not one, but *eight* mind-numbingly atrocious maps, each of which seems to have been thrown together at whim. There's no correlation between sectors what so ever, not to mention textures in mid-air, crappy monster placement, stupid secrets, etc. The maps are also short - most of them take no more than a couple of seconds to complete - and rediculously easy (in spite of the .txt saying it's a "hard WAD to master"). Yes, almost all the features that make a really shitty WAD are in this one. --0/5

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Unknown date

  
THESE ARE THE ULTIMATE BATTLES. ULTIMATE STRENGTH. ULTIMATE VENGEANCE.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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