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The Ultimate Battles

   (13 reviews)
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About This File

The Hell-spawn are a little POed with you. First you defeated them on Mars' moons and in Hell in DOOM, stopped their invasion of Earth in DOOM2, and destroyed their gates in The Final DOOM. Now they've taken revenge. They killed your family and your girl friend. You're filled with rage. You want to kill every last one of these bastards. And now they're ready for you... and more than happy to let you try.


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Unknown date

  
This wad is...e1m7 is an empty hallway with no monsters. That should explain everything. -Lupinx-Kassman

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My intelligence has been insulted. 0/5 -yomoneyboat

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Eight whole levels of crap. The levels are ridiculously short, easy, often ugly, and have very little at all interesting in them. It disturbs me that someone saw fit to make 8 whole levels this bad and release them.

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As people have said, this is dreadful. There's really nothing good about this from any viewpoint whatsoever. Design, fun, challenge, comedy value - all absent. If you download it out of curiosity, you'll probably wish you hadn't bothered.

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Not one, but *eight* mind-numbingly atrocious maps, each of which seems to have been thrown together at whim. There's no correlation between sectors what so ever, not to mention textures in mid-air, crappy monster placement, stupid secrets, etc. The maps are also short - most of them take no more than a couple of seconds to complete - and rediculously easy (in spite of the .txt saying it's a "hard WAD to master"). Yes, almost all the features that make a really shitty WAD are in this one. --0/5

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Unknown date

  
THESE ARE THE ULTIMATE BATTLES. ULTIMATE STRENGTH. ULTIMATE VENGEANCE.

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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