Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DeHackEd v3.1

   (81 reviews)
Sign in to follow this  

Guest

About This File

DeHackEd v3.1, the best Doom exe editor available! Improvements over v2.4 include Ultimate Doom support, along with cheat code, code pointer and other misc data editing, along with numerous other improvements. Load the included patch for an incredible arsenal of super weapons! Includes mouse support and works with all versions of Doom from 1.666 to Final DOOM (DOS).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

cambreaKer

  
the good ol' days with dehacked.

Share this review


Link to review
Guest

  
thx!!!

Share this review


Link to review
Guest

Unknown date

  
was the best!

Share this review


Link to review
Guest

Unknown date

  
Nice, old and dos, but nice.

Share this review


Link to review
Guest

Unknown date

  
One of the greatest utilities ever made. Still needed for backward compatibility.

Share this review


Link to review
Guest

Unknown date

  
This really needs to get rated upwards and upwards. Historical reasons aside, this is still needed to mod vanilla Doom.

Share this review


Link to review
Guest

Unknown date

  
5 stars - legendary Spambot check 1 + 3 = 4 i

Share this review


Link to review
Guest

Unknown date

  
Pretty easy to use to make new .deh's.

Share this review


Link to review
Guest

Unknown date

  
Defines legendary! Lots of great TCs would never have been made without it. Even useful today in DOSBox to make DeHackEd patches for vanilla Doom that can also be used in modern ports like Chocolate, PrBoom, etc.

Share this review


Link to review
Guest

Unknown date

  
the only monster maker i can find thank god.

Share this review


Link to review
Guest

Unknown date

  
Great great tool

Share this review


Link to review
Guest

Unknown date

  
Seeing this makes me sad. Back in '97 zDoom and Boom were just starting, and programs like this were high-tech. Now I've got WhackEd2 (Even though I do DECORATE instead), XWE, Doom Builder 2, etc. Sad. - Conmon

Share this review


Link to review
Guest

Unknown date

  
The editor that started it all.

Share this review


Link to review
Guest

Unknown date

  
I hate spambot checks because I can't count. But I love Dehacked so whatever. - Borat of Khazakstan

Share this review


Link to review
Fellowzdoomer

Unknown date

  
Legendary. Super weps n all. I still use it for some prboom fx. Awesome. -Fellowzdoomer

Share this review


Link to review
Doomkid

Unknown date

  
Dehacked editing never gets old! I love WahckEd, but this is where it all started

Share this review


Link to review
Guest

Unknown date

  
Best utility ever! 5/5

Share this review


Link to review
Guest

Unknown date

  
Without the legendary Dehacked the community woudn't be what it is today. -Captain Napalm

Share this review


Link to review
Guest

Unknown date

  
It had its use but nowadays there is no reason to use it anymore. Some historical interest is all it can still claim to have.

Share this review


Link to review
Guest

Unknown date

  
It never find DOOM2BAK.EXE! And I've checked my conf file!

Share this review


Link to review
Guest

Unknown date

  
The greatest dehacked

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×