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DeHackEd v3.1

   (81 reviews)
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About This File

DeHackEd v3.1, the best Doom exe editor available! Improvements over v2.4 include Ultimate Doom support, along with cheat code, code pointer and other misc data editing, along with numerous other improvements. Load the included patch for an incredible arsenal of super weapons! Includes mouse support and works with all versions of Doom from 1.666 to Final DOOM (DOS).


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cambreaKer

· Edited by cambreaKer

  

really good

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Guest

  
thx!!!

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Guest

Unknown date

  
was the best!

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Guest

Unknown date

  
Nice, old and dos, but nice.

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Guest

Unknown date

  
One of the greatest utilities ever made. Still needed for backward compatibility.

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Guest

Unknown date

  
This really needs to get rated upwards and upwards. Historical reasons aside, this is still needed to mod vanilla Doom.

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Guest

Unknown date

  
5 stars - legendary Spambot check 1 + 3 = 4 i

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Guest

Unknown date

  
Pretty easy to use to make new .deh's.

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Guest

Unknown date

  
Defines legendary! Lots of great TCs would never have been made without it. Even useful today in DOSBox to make DeHackEd patches for vanilla Doom that can also be used in modern ports like Chocolate, PrBoom, etc.

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Guest

Unknown date

  
the only monster maker i can find thank god.

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Guest

Unknown date

  
Great great tool

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Guest

Unknown date

  
Seeing this makes me sad. Back in '97 zDoom and Boom were just starting, and programs like this were high-tech. Now I've got WhackEd2 (Even though I do DECORATE instead), XWE, Doom Builder 2, etc. Sad. - Conmon

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Guest

Unknown date

  
The editor that started it all.

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Guest

Unknown date

  
I hate spambot checks because I can't count. But I love Dehacked so whatever. - Borat of Khazakstan

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Fellowzdoomer

Unknown date

  
Legendary. Super weps n all. I still use it for some prboom fx. Awesome. -Fellowzdoomer

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Doomkid

Unknown date

  
Dehacked editing never gets old! I love WahckEd, but this is where it all started

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Guest

Unknown date

  
Best utility ever! 5/5

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Guest

Unknown date

  
Without the legendary Dehacked the community woudn't be what it is today. -Captain Napalm

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Guest

Unknown date

  
It had its use but nowadays there is no reason to use it anymore. Some historical interest is all it can still claim to have.

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Guest

Unknown date

  
It never find DOOM2BAK.EXE! And I've checked my conf file!

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Guest

Unknown date

  
The greatest dehacked

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  • File Reviews

    • By MuratMikal · Posted
      This is one of best megawads's I've played. I didn't find any bad maps, and they're on the easy side due to large ammount of ammo, health and powerups the author provides. Some maps have more than 500 monsters and can be slaughterish so be warned. I feel there should've more reviews of this megawad for it to be more acknowledged.
       
    • By InDOOMnesia · Posted
      Love the map's flow. Pretty tough for me (regardless of difficulties), yet it felt just right.
    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
    • By Never_Again · Posted
      Three levels in three separate WADs (EHD11, EHD12 and EHD14) dated March 31 1994 - 26 years and a day ago. The author, Ed Jankovsky - a student at Northern Arizona University, announced them on the same day in newsgroup alt.games.doom in a thread titled "Try These New Levels!!!"   https://groups.google.com/d/topic/alt.games.doom/VUFq8jK-RxM/discussion   The number of the exclamation marks in the subject reflected the author's excitement rather than the quality of the levels. Even by the standards of the day they were rather poor - Michael Kelsey's STONES had been out for several days already.   The only noteworthy level in this pack is EHD14. It's a 5x5 grid of empty 256x256 rooms, each with a teleporter in the center. No monsters or exit, this was probably meant to be a DM-only board. All weapons except the shotgun are present, as well as some ammo. There are a couple more rooms extending north from the north-easternmost grid cell, but to proceed you need to raise the bridge across the nukage first. The switch is in the center of the grid. Once you get to the northernmost room the things finally start getting interesting.   You can walk out of the map into the void through the north-eastern corner of that room. Then you can go west and circle the map to your heart's content, provided you keep far enough away from the two nukage sectors. You can even travel in the void between the individual grid cells and examine their contents from outside. Once you drop into the nukage sectors extending out into the void the journey is over, however. The nukage won't harm you and you can get back into the map but you cannot get onto the walkway or back into the void.
    • By DoomShark · Posted
      Good wad, Although its an old wad but I really enjoyed playing it.
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