Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (4 reviews)
Sign in to follow this  


About This File

I Built this level with the serious DOOMER in mind. Not to say that this is one of those LAMER levels with 1000 Demons in 1 room. You will have to really THINK in order to make it through "THE-ZONE". Great Puzzles and new Techniques used throughout this HUGE level.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Summer Deep


The first half of this map is imaginative and action-packed, less consistent in the remaining part where it sometimes loses focus. I initially thought there was a bug in the room behind the yellow door, but the puzzle is solvable.



Share this review

Link to review

Unknown date

I liked it - COOL - one secret can't be triggered

Share this review

Link to review

Unknown date

Would you trust a man called Slug to evaluate your level? Neither would I. Surprisingly, the map is pretty good. It's crude, but the gameplay is solid, and there are some odd little design touches. The red key puzzle is a bit too obtuse, and I didn't like the unmarked duct maze. A couple of times the level has a hidden secret weapon followed by the same weapon in plain view, in almost the next room. But it entertained me, and that's what counts.

Share this review

Link to review
  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5