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TekBase ver. 3

   (5 reviews)
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My 2nd distributed level. It's a TekBase. See for yourself. Really!


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JudgeDeadd

  

Rather uninteresting visuals (apart from some attempts at fancy realistic decor). The level progression isn't too shabby, but the central room full of slow-moving lifts is annoying to go through. There's not a single exciting or difficult fight, especially if you play with the .deh that increases the health and ammo limits to ludicrous levels.

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Ashley_Pomeroy

Unknown date

  
This is dated November 1996. Starts off in a hangar with a really nice hovering spaceship; doesn't really go anywhere after that. It's technically competent - as a hangar, it knocks the spots off E1M1 - but the texturing is bland you fight mostly weak monsters in dribs and drabs. Near the start you have to jump into a slime fountain to find the blue key, and the ending just seems to come from nowhere. Not bad, a solid two and a half.

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  • File Reviews

    • By fnord · Posted
      Not a lot to like here. A handful of OK maps buried in a sea of absolute dreck. The last third of the wad was particularly awful - just skipped through that in unfounded optimism there would be at least one map that was interesting/playable. A last resort mapset when you have nothing else to play.
    • By fnord · Posted
      This needs a warning label - it has one of the most annoying "enhancements" ever to stain Doom. A countdown timer. I just abandoned the level when I noticed it. Also first hall you enter has a dozen Hell Knights and god knows how many Imps, while you have a single shotgun and a dozen shells. This kind of crap makes me want to punch my screen. So you've been warned.
    • By Ordon · Posted
      still better than myhouse.pk3
    • By houston · Posted
      I always felt like the vanilla Doom II experience was lacking a certain little something. Stick it in your GZDoom's "skins" directory, you will never regret it. True magnificence is something which chases you around.
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