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EVIL_1

   (2 reviews)
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About This File

The file EVIL_1.ZIP contains seven WADs for DOOM 2, with explanatory texts. It is very convenient read them in order to could finish the adventures with life.

But none read the texts :-( so, in this NEW version I added seven LMP files, are demos of the SOLUTIONS of ALL the MISIONS, played at real time !!. To see the demos use the included BAT file named "DEMO.BAT". This demos are very useful because you can see how I solutionated the misions. :-)

I recognize the extreme difficulty of some of them }:-) , already all the friends have said me it to those that I have passed you them, but it is only very difficult if you don't known which one must make (I for that put the texts and the demos).

There is a file "¡README!.TXT" to explain how to load a mision and a demo, and a table of points for the dificulty of the WADs.

Don't you like the Cyber-Daemons? , better test with another WADs. }:-) In these one must think a small strategy before hitting the throws (and not always one must kill to all the enemies) in order to could survive.


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Guest

Unknown date

  
Pretty but old maps... Some of them are very fun and offer a interesting challenge. Other, well...

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Guest

Unknown date

  
Hard maps with cyberdemons.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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