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Valhalla

   (12 reviews)
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An absolute pain in the ( enter word of your choice here ) to finish due to the savegame memory limit in the doom2.exe file. I did this on a p120 with 32 meg and just got it within the limit but 50% of the time it still hangs the command.com when you exit the game so you will probably have to reboot. When playing the level, there are some parts that may seem hard to get to. They CAN be done. It is not a result of duff level design.


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Unknown date

  
Went looking for an old school map to play and found this one.Worth a d/l and playthrough. Good architecture and intelligent gameplay made for 45 min. of entertainment.4*

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Unknown date

  
Great map, although a few misalignments here and there. Very clearly inspired by Quake. **** -sargebaldy

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Unknown date

  
Good level design. Not enough ammo and items.

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Unknown date

  
Thanks for this. It's excellent. A real stinker. It gave me a good run for my money. Really enjoyed the difficulty. Do more. It should have five stars but you know people.

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Unknown date

  
Nice wad, i'll give it a very earned 4/5 -impClaw

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Unknown date

  
Good map. The author used less pronounced light variation to instead use sectors to make arched halls, and managed a pretty big level. Play felt more traditional than but not as challenging as the author's first map (hellhole, id=5997), as on my second try (I died earlier) I ended with a bucket-load of energy cells, some other ammo and over 100 health and armor, playing from scratch. It played fine with Doom2 v1.9. ~Chain Mail [3/5] (01/2009)

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Unknown date

  
This is a castle level, big for its time but mid-sized by modern standards. The design has lots of blank empty areas, but it doesn't look bad, and there's some nice airy lighting effects. It's an entertaining level, with some tough action and not much ammo; I had to punch out an arch-vile at one point. Lots of switch puzzles but they did not irritate me. As another reviewer points out, it's Quake-ish, although much brighter and more colourful (and fun).

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Unknown date

  
3 stars... I collected all 3 keys and could not figure out how to exit the level, so I had to noclip it =( It's a fun map though, good arcitecture design.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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