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WORLD WAR II

   (5 reviews)
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2 levels


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Guest

Unknown date

  
I had fun killing all the enemies in the first level. Couldn't find any keys in the second level tho...

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Guest

Unknown date

  
This is dated September 1996. It's an abstract attempt to condense the Second World War into a pair of Doom levels. In Map01 you fight 168 weak monsters in a bombed-out town; on a technical level it's rubbish even for 1996, and you'll never find the red key without looking at the level in an editor. Map02 similar, but more open and with one slightly good fight, almost entertaining because there's a lot of fighting. Still not very good though.

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Unknown date

  
I liked it - I didn't see any bugs - I didn't have any trouble getting red key in map01 - now that I look in an editor, I see the wall is shootable, so when you shoot the chaingunner in front of it, your shots will probably hit the wall too - if not, you get stuck in the room and will likely press all the walls around you, then shoot them

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Unknown date

  
terible... its gameplay is dull, the monster plasemint is bad, and thair are a bunsh of werd texture mistakes evrywair and on top of that it is laggy and buggy do us all a favor and befor you send in your wads FIX THE DAM BUG'S!!! if it wasint for all the bug's and texture problems this migt be a desent wad but for now... 0/5 -simon cowel

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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