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The Zenith Citadel

   (7 reviews)
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An amazing WAD with a lot of detail and ambience. Tough too. Download it NOW! You won't be disappointed! I spent a long time making sure everything was perfect.


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Guest

Unknown date

  
Plus: Gameplay is acceptable. Looks are mostly good. Nice "windows" to later areas, at times. Minus: Some areas cause Deja-vu in a bad way. Not sure I'd say "blatant" like the above reviewer, but definitely saw parts that resembled Wolf Chapel, Effluvium and Gibbet in that order. I got that feeling of one part (the blue-water room) being from Heretic, too, and a stair room kind of reminds me of Doom... Lacks a strongly coherent theme, and could flow better: too much pointless backtracking.

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Guest

Unknown date

  
Cool. *** Sztobo

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Guest

Unknown date

  
I'm the original author of this WAD. I think I made this when I was 16, or at least, it shows from the WAD description (wowie zowie! best WAD ever! etc.). Guilty as charged on the "influences" stolen from other levels, though I humoured myself with the conceit that I was putting my own spin on them. I was more interested in making cool-looking rooms than a playable level, alas.

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Unknown date

  
There's nothing outstanding here. Normally I would call this average work, but some parts of the map were blatantly ripped from the original game, deeming my 2 star rating. I think one part was even ripped from Heretic. This brought back some memories of playing Hexen WADs as a kid, but unfortunately it was all the monotonous, bland memories of every one level wad with the same Winnowing Halls music whose tune has been permanently burned into my brain.

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Unknown date

  
Wolfen: Mapping similar to Doom style, as for 1997 it is very good work.

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Unknown date

  
This one is attractive and fun, if slightly unbalanced as far as class goes (I think the Mage has a much easier time than the other classes, due mainly to the Sapphire Wand). It even has some optional secrets. There's not much strategy involved in the finale, though...just kill your foes quick, or your're dead. It's actually kind of easy to push the bosses off of the cliff. I even got all three with one disc on one occassion. --TDotW

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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