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The Zenith Citadel

   (7 reviews)
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An amazing WAD with a lot of detail and ambience. Tough too. Download it NOW! You won't be disappointed! I spent a long time making sure everything was perfect.


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Unknown date

  
Plus: Gameplay is acceptable. Looks are mostly good. Nice "windows" to later areas, at times. Minus: Some areas cause Deja-vu in a bad way. Not sure I'd say "blatant" like the above reviewer, but definitely saw parts that resembled Wolf Chapel, Effluvium and Gibbet in that order. I got that feeling of one part (the blue-water room) being from Heretic, too, and a stair room kind of reminds me of Doom... Lacks a strongly coherent theme, and could flow better: too much pointless backtracking.

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Unknown date

  
Cool. *** Sztobo

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Unknown date

  
I'm the original author of this WAD. I think I made this when I was 16, or at least, it shows from the WAD description (wowie zowie! best WAD ever! etc.). Guilty as charged on the "influences" stolen from other levels, though I humoured myself with the conceit that I was putting my own spin on them. I was more interested in making cool-looking rooms than a playable level, alas.

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Unknown date

  
There's nothing outstanding here. Normally I would call this average work, but some parts of the map were blatantly ripped from the original game, deeming my 2 star rating. I think one part was even ripped from Heretic. This brought back some memories of playing Hexen WADs as a kid, but unfortunately it was all the monotonous, bland memories of every one level wad with the same Winnowing Halls music whose tune has been permanently burned into my brain.

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Unknown date

  
Wolfen: Mapping similar to Doom style, as for 1997 it is very good work.

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This one is attractive and fun, if slightly unbalanced as far as class goes (I think the Mage has a much easier time than the other classes, due mainly to the Sapphire Wand). It even has some optional secrets. There's not much strategy involved in the finale, though...just kill your foes quick, or your're dead. It's actually kind of easy to push the bosses off of the cliff. I even got all three with one disc on one occassion. --TDotW

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  • File Reviews

    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
    • By Havoc Crow · Posted
      The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.   Almost finished, ~20 minutes; died to the spiderdemon.
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