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The Zenith Citadel

   (7 reviews)
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An amazing WAD with a lot of detail and ambience. Tough too. Download it NOW! You won't be disappointed! I spent a long time making sure everything was perfect.


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Unknown date

  
Plus: Gameplay is acceptable. Looks are mostly good. Nice "windows" to later areas, at times. Minus: Some areas cause Deja-vu in a bad way. Not sure I'd say "blatant" like the above reviewer, but definitely saw parts that resembled Wolf Chapel, Effluvium and Gibbet in that order. I got that feeling of one part (the blue-water room) being from Heretic, too, and a stair room kind of reminds me of Doom... Lacks a strongly coherent theme, and could flow better: too much pointless backtracking.

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Unknown date

  
Cool. *** Sztobo

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Unknown date

  
I'm the original author of this WAD. I think I made this when I was 16, or at least, it shows from the WAD description (wowie zowie! best WAD ever! etc.). Guilty as charged on the "influences" stolen from other levels, though I humoured myself with the conceit that I was putting my own spin on them. I was more interested in making cool-looking rooms than a playable level, alas.

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Unknown date

  
There's nothing outstanding here. Normally I would call this average work, but some parts of the map were blatantly ripped from the original game, deeming my 2 star rating. I think one part was even ripped from Heretic. This brought back some memories of playing Hexen WADs as a kid, but unfortunately it was all the monotonous, bland memories of every one level wad with the same Winnowing Halls music whose tune has been permanently burned into my brain.

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Unknown date

  
Wolfen: Mapping similar to Doom style, as for 1997 it is very good work.

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This one is attractive and fun, if slightly unbalanced as far as class goes (I think the Mage has a much easier time than the other classes, due mainly to the Sapphire Wand). It even has some optional secrets. There's not much strategy involved in the finale, though...just kill your foes quick, or your're dead. It's actually kind of easy to push the bosses off of the cliff. I even got all three with one disc on one occassion. --TDotW

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  • File Reviews

    • By RedCrimson · Posted
      That was awesome! Feels like a cut level. My only complaint would be the difficulty being a bit too far on the easy side with the open areas, especially in the cyber demon's RGB gamer basement (I played on U.V). Everything else about the map felt like a lot of love was put into it, the way the UAC building and its cargo area was laid out felt like a real place that still works from a gameplay perspective (for the most part i.e, very open sectors). The cargo crate fight in particular really stood out to me as a "whoa!" moment. The basement area next to the travelators was really cool, it was like stumbling upon another threat after going through most of my resources for the cyber demon and feeling worried but excited at the same time. Having to focus up to dash through and grab ammo before I could clear them out was really memorable. I admit I did noclip to the exit after the rock collapse, because I wasn't sure what I missed. All-in-all, awesome map, glad I played it :)
    • By AHemlocksLie · Posted
      This was a solid set of maps. Maps feel relatively intuitive and don't meander too much, some of the fights are actually pretty challenging, and ammo, health, and armor feel available without being overly plentiful. Not much to complain about here, and especially solid considering how early it released.
    • By DiavoJinx · Posted
      In the 90s when released, this map was -- as the kids might say -- mind blowing. ;-) It's still a great map today in 2024, for gameplay & design.   What I've loved most all these years is the imaginative design. It starts at a UAC facility under infestation. You start inside an overturned truck, and releasing yourself you're in a large open area. After some exploration you make your way into the main building, and then after a demonic UAC board meeting, there's a "secret" entrance to a dark redrock cavern that simply feels like a deep, dark secret held by the UAC (as intended). That opens up to a massive cave, with an Indian Jones "leap of faith" style invisible staircase (which was unique & special in the OG Doom engine back then) across this massive space over lava. That leads to a ceremonial green marble room with a Cyberdemon encircled by Lost Souls. When you make you way back out and seeming go to exit, there's a "roof collapse" preventing access to the exit door you were aiming for, so you open an obvious secret door nearby and ascend some stairs to get to where that door+elevator was going to take you: a hangar with a lil spacejet on the runway stretching to the darkness! Get inside and Use the flight controls console to exit the level by ostensibly taking off. Fantastic!
    • By smeghammer · Posted
      Ahhhh, 'Crossing Acheron'...  this just popped up in the 'popular now' sidebar of Doomworld. I must have played this 100 times since forever. So I thought I'd drop a quick review... Probably first played this not long after its release, so it is one of those WADs that has been with me since very early on.   Its a marble and wood cathedral of evil (and as the author says, no Acheron in sight...). Its not particularly difficult by modern standards, but it is certainly well made and consistent. For a 1994 map, it's excellent!   It's a fun, old school, blast on UV. Definitely recommend this.
    • By AHemlocksLie · Posted
      This one was pretty fun. Had some good, challenging fights, especially once things get interesting outside, and it did some cool stuff like the invisible staircase. Definitely liked the little touch with the truck tipped over, although I didn't recognize it for what it was until I saw it drawn on the map. Was cool to find the darker underground area beneath UAC.
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