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The Zenith Citadel

   (7 reviews)
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An amazing WAD with a lot of detail and ambience. Tough too. Download it NOW! You won't be disappointed! I spent a long time making sure everything was perfect.


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Unknown date

  
Plus: Gameplay is acceptable. Looks are mostly good. Nice "windows" to later areas, at times. Minus: Some areas cause Deja-vu in a bad way. Not sure I'd say "blatant" like the above reviewer, but definitely saw parts that resembled Wolf Chapel, Effluvium and Gibbet in that order. I got that feeling of one part (the blue-water room) being from Heretic, too, and a stair room kind of reminds me of Doom... Lacks a strongly coherent theme, and could flow better: too much pointless backtracking.

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Unknown date

  
Cool. *** Sztobo

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Unknown date

  
I'm the original author of this WAD. I think I made this when I was 16, or at least, it shows from the WAD description (wowie zowie! best WAD ever! etc.). Guilty as charged on the "influences" stolen from other levels, though I humoured myself with the conceit that I was putting my own spin on them. I was more interested in making cool-looking rooms than a playable level, alas.

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Unknown date

  
There's nothing outstanding here. Normally I would call this average work, but some parts of the map were blatantly ripped from the original game, deeming my 2 star rating. I think one part was even ripped from Heretic. This brought back some memories of playing Hexen WADs as a kid, but unfortunately it was all the monotonous, bland memories of every one level wad with the same Winnowing Halls music whose tune has been permanently burned into my brain.

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Unknown date

  
Wolfen: Mapping similar to Doom style, as for 1997 it is very good work.

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Unknown date

  
This one is attractive and fun, if slightly unbalanced as far as class goes (I think the Mage has a much easier time than the other classes, due mainly to the Sapphire Wand). It even has some optional secrets. There's not much strategy involved in the finale, though...just kill your foes quick, or your're dead. It's actually kind of easy to push the bosses off of the cliff. I even got all three with one disc on one occassion. --TDotW

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  • File Reviews

    • By Bitofu · Posted
      This is definitely one of my favorite 1994 release. The Evil Unleashed continues in the steps of TiC's previous WAD, Slaughter Until Death, and refines the experience even further. The maps are full of tight spaces with packs of enemies ready to be mowed down. The architecture is simple but effective, complemented by a handful of nasty crushers. Good stuff.
    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
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