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RAMPAGE.WAD

   (5 reviews)
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About This File

This level is the best level I have every made or seen. It rules in single player and deathmatch. It flows just perfectly. It was added on to D!zone.


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Guest

  
Typical enthusiastic but very amateurish 1994-style map with quite simple map layout and awful gameplay. Rated as 1997 map: very small 2* mostly for the effort, otherwise 1*. BTW 5* legendary is misuse of the right to vote.

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Memfis

  
The design is as basic as it gets, not too far from Wolfenstein 3D, but the action is decent and there are lots of it. Cool barrel pyramid explosion too.

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Guest

  
Not a pretty level at all, or organized with any order, like he was in a dream and put random parts together. But it is very fun and challenging nonetheless. Playing in nightmare mode is the way to go for this.

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Guest

Unknown date

  
This is dated September 1995. Judging by the readme the author never actually played any of the original Doom levels, because this is dreadful; square rooms, each with a different texture scheme, flashing lights, simple blocks of baddies, a big square maze etc. Would have been poor in '94, doubly bad for late '95.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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