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SJSH

   (3 reviews)
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About This File

The setting: You find your-self standing on what use to be a fine green lawn in front of an old building. You can tell it use to be a state hospital, but you know something is not right. Who knows, if you had been nicer in your 1st life, then you might not be in here in your 2nd. Too bad. Now there is only one way out......MY WAYYYYYYYyyyyyyy.......


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This is dated February 1997. It's one of those "based on a real place" levels, this time a hospital. The exterior looks nice, but the inside is the typical grid of tiny identical rooms, and it's ruined by a dark maze. The maze almost works (you know there's an archvile in there, looking for you) but it's not enough. Another attempt at diversity, with a catwalk, just falls flat. There's a decent amount of monsters but it's still a very so-so level.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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