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Carnage Galore ver 3.0

   (12 reviews)
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About This File

This version is MUCH neater than the previous one. Instead of literally hundreds of pictures that would have to be in the Heretic directory and a DMGraph program which can permanently change your iwad, there is one sprites file with a deusf pro- gram that simply merges the sprites file into the iwad and can easily restore it when you are finished playing with the new pictures. It is a great deal faster as well. I also de- leted carnage.doc, which was basically useless anyway.


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Unknown date

  
Most of maps has large and very simple environment (E2M1 is quite plain), but full action-packed that plays well, but some are more detailed but gameplay did't follow, rooms are sometimes too tidy, and I found myself stuck on E2M9... New textures and the new star symbol fit well with Heretic standard ones. Overall not too bad, 3/5. ~Naan

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Unknown date

  
I hoped that this CG would be better than what it actually is. It really looks and feel amateurish, and the architecture is ugly. A disapointment. Magma/07-2011 - 2/5

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Unknown date

  
It's a first attempt, from '97! I'd never expect it to be that good, and CG2 is so much better. I'm not saying this deserves more than 2/5, but don't let this turn your mind off the sequel.

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Unknown date

  
Mediocre. Play CG2, it's the sh*t!

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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