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DCK 3.62

   (12 reviews)
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About This File

DCK can edit all five id/Raven games:

- Doom: Knee Deep in the Dead
- Doom 2: Hell on earth
- Heretic
- The Ultimate Doom
- Hexen: Beyond Heretic

DCK will never support Strife.


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Glaice

  
My editor series of choice before Doom Builder existed. I used both 2.2f and 3.62.

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Unknown date

  
Pure awful, gives me errors on startup but it ounds like the best doom leveleditor out there. 3/5

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Unknown date

  
DCK was the best until Doombuilder. 5 stars.

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Unknown date

  
INCREDIBLY good, but sadly DOS only :( *****

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Unknown date

  
Indeed it was, I used to use it until Doom Builder came along. 5/5 for ease of use.

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Unknown date

  
DUde thats what DOSbox is for http://dosbox.source forge.net/news.php?s how_news=1

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Unknown date

  
This and 2.2f were my level editors of choice in the mid/late 90s before Doom Builder was around, namely because of line drawing based instead of vertex based drawing.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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