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Adolf

   (14 reviews)
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About This File

This is a level I made to go with my new sprite 'Adolf',a giant floating Hitler head that replaces the Cacodemon in Doom2.I drew all the head animations with pencil and paper,and then scanned them in. It looks quite realistic.


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Unknown date

  
LMAO! So funny at the end. 5/5 stars.

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Unknown date

  
Boom ba ba FLOP!

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Unknown date

  
bah...boring and not enough

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Unknown date

  
Nice textures 3.5/5

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Unknown date

  
cool hitlers

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Unknown date

  
It's an early map with an avarage challenge. But the map is mazey and gameplay is painful due to some senseless damaging sectors and invisible teleporters, that keep throwing you across the map. The gimmick of this map is the final monsters. It's some Cacos whose sprites are replaced by the head of Hitler. That's cheap but quite funny, though. Play this if you don't have anything better to play... 1.5/5 -Milian

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Unknown date

  
SIEG HEIL

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Unknown date

  
why does the water hurt me? why are there like six hitlers? why did this level ever get made? WHY WHY WHY also, 4 stars

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Unknown date

  
This is dated September 1996. I was expecting it to be monstrously bad, but it's actually fairly decent. Not great, but entertaining. The new textures are nice. Hitler doesn't look too bad - he floats through the air and fires little swastikas. What an odd sentence that was. The progression requires you to find a secret door, and then there are some invisible teleporters, but it's pleasant fun to play. Behind the times for 1996 though.

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  • File Reviews

    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
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