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bme1.zip

   (5 reviews)
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About This File

This level was designed for the above average Doom player(s). It is not too hard, but nevertheless, not that easy. Hopefully, you will have as much fun playing it as I had making it.


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Unknown date

  
Plenty of oversized greyish (mostly stone) halls and courtyards connected through greyish stone corridors in this map, which feels enormous. There are also some crate sections thrown in for good measure. The gameplay is very easy, centering around one big fight. Other than that, there are very few monsters here, so prepare for a lonely mission. Progression is wierd, with one-way doors and corridors that lead nowhere. Boring visuals, and a boring map to play. Skip it. --2/5

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Unknown date

  
Typical 1994 user level with all its design flaws and errors. Map layout is boring, texture use poor, ambiance bad. I can't remember when I've seen that many alignment errors... Gameplay @ UV is quite bad. 1/5 for the efford only, so not worth dowloading.

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Unknown date

  
This is a dull early level with 156 monsters, which you meet only occasionally. The author has made an effort with the lightsourcing, and one room actually looks decent, but overall the level is mostly undetailed rectangular grey corridors. There's one fighting arena, which is decent fun to play, although you can just run around the edge and the monsters kill each other. Apart from that it's very, very dull, a worse sin than being bad.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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