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bme1.zip

   (5 reviews)
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About This File

This level was designed for the above average Doom player(s). It is not too hard, but nevertheless, not that easy. Hopefully, you will have as much fun playing it as I had making it.


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Unknown date

  
Plenty of oversized greyish (mostly stone) halls and courtyards connected through greyish stone corridors in this map, which feels enormous. There are also some crate sections thrown in for good measure. The gameplay is very easy, centering around one big fight. Other than that, there are very few monsters here, so prepare for a lonely mission. Progression is wierd, with one-way doors and corridors that lead nowhere. Boring visuals, and a boring map to play. Skip it. --2/5

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Unknown date

  
Typical 1994 user level with all its design flaws and errors. Map layout is boring, texture use poor, ambiance bad. I can't remember when I've seen that many alignment errors... Gameplay @ UV is quite bad. 1/5 for the efford only, so not worth dowloading.

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Unknown date

  
This is a dull early level with 156 monsters, which you meet only occasionally. The author has made an effort with the lightsourcing, and one room actually looks decent, but overall the level is mostly undetailed rectangular grey corridors. There's one fighting arena, which is decent fun to play, although you can just run around the edge and the monsters kill each other. Apart from that it's very, very dull, a worse sin than being bad.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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