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bme1.zip

   (5 reviews)
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About This File

This level was designed for the above average Doom player(s). It is not too hard, but nevertheless, not that easy. Hopefully, you will have as much fun playing it as I had making it.


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Guest

Unknown date

  
Plenty of oversized greyish (mostly stone) halls and courtyards connected through greyish stone corridors in this map, which feels enormous. There are also some crate sections thrown in for good measure. The gameplay is very easy, centering around one big fight. Other than that, there are very few monsters here, so prepare for a lonely mission. Progression is wierd, with one-way doors and corridors that lead nowhere. Boring visuals, and a boring map to play. Skip it. --2/5

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Unknown date

  
Typical 1994 user level with all its design flaws and errors. Map layout is boring, texture use poor, ambiance bad. I can't remember when I've seen that many alignment errors... Gameplay @ UV is quite bad. 1/5 for the efford only, so not worth dowloading.

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Unknown date

  
This is a dull early level with 156 monsters, which you meet only occasionally. The author has made an effort with the lightsourcing, and one room actually looks decent, but overall the level is mostly undetailed rectangular grey corridors. There's one fighting arena, which is decent fun to play, although you can just run around the edge and the monsters kill each other. Apart from that it's very, very dull, a worse sin than being bad.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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