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About This File

You arrive at Widow's Grieve. It is dusk and not a sound is heard across the forbidding quagmire. Briefly, you consider heading back to Merz's for another stiff one, but some dark magic has silently filled in the tunnel behind you with stone... You curse D'Sparil and this mad quest.

You shudder, knowing full well that luck, as much as anything, has kept you one step ahead of the Serpent Rider so far.

If any of their kind were to ever become aware of this place... Well, let's just say it would be a very bad thing. The locations of the Seven Places of Power are known by an even fewer number of mortal sorcerors. (And sorcerors are pretty damn rare.) Most of them are smart enough to keep their mouths shut. Then again, Merz told you...

You magically summon your last few possessions with an absent gesture. A bottomless pack, a good shield spell and a jar of healthy juice appear nearby. You meditate awhile and then review the facts:

A Power Place IS nearby. You have to find the entrance.

A plethora of Legendary Artifacts no doubt await the eager, heroic mage.

Death (or worse) is the fate of the foolish. Be patient, resourceful and, above all, observant, and you may live to talk about it.

If the means to destroy a Serpent Rider can be found here, then surely a way of escape for you must also exist as well...

You sigh. Your feet are soaked with the cold, oily, green muck. Time to get going. It would be nice to at least find someplace dry before nightfall...

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Unknown date

Fine as an author's first level but most players will get bored of these long corridors and no color bowls next to the locked doors. 2/5 ~Naan

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Unknown date

Pretty cool. I liked it, although there was a lot of claw orb ammo and I couldnt find the weapon

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Unknown date

Boring. 2/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.