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The CREATURES of LIGHT and DARKNESS

   (5 reviews)
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You arrive at Widow's Grieve. It is dusk and not a sound is heard across the forbidding quagmire. Briefly, you consider heading back to Merz's for another stiff one, but some dark magic has silently filled in the tunnel behind you with stone... You curse D'Sparil and this mad quest.

You shudder, knowing full well that luck, as much as anything, has kept you one step ahead of the Serpent Rider so far.

If any of their kind were to ever become aware of this place... Well, let's just say it would be a very bad thing. The locations of the Seven Places of Power are known by an even fewer number of mortal sorcerors. (And sorcerors are pretty damn rare.) Most of them are smart enough to keep their mouths shut. Then again, Merz told you...

You magically summon your last few possessions with an absent gesture. A bottomless pack, a good shield spell and a jar of healthy juice appear nearby. You meditate awhile and then review the facts:

A Power Place IS nearby. You have to find the entrance.

A plethora of Legendary Artifacts no doubt await the eager, heroic mage.

Death (or worse) is the fate of the foolish. Be patient, resourceful and, above all, observant, and you may live to talk about it.

If the means to destroy a Serpent Rider can be found here, then surely a way of escape for you must also exist as well...

You sigh. Your feet are soaked with the cold, oily, green muck. Time to get going. It would be nice to at least find someplace dry before nightfall...


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Unknown date

  
Fine as an author's first level but most players will get bored of these long corridors and no color bowls next to the locked doors. 2/5 ~Naan

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Guest

Unknown date

  
Pretty cool. I liked it, although there was a lot of claw orb ammo and I couldnt find the weapon

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Unknown date

  
Boring. 2/5

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  • File Reviews

    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
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