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About This File

You arrive at Widow's Grieve. It is dusk and not a sound is heard across the forbidding quagmire. Briefly, you consider heading back to Merz's for another stiff one, but some dark magic has silently filled in the tunnel behind you with stone... You curse D'Sparil and this mad quest.

You shudder, knowing full well that luck, as much as anything, has kept you one step ahead of the Serpent Rider so far.

If any of their kind were to ever become aware of this place... Well, let's just say it would be a very bad thing. The locations of the Seven Places of Power are known by an even fewer number of mortal sorcerors. (And sorcerors are pretty damn rare.) Most of them are smart enough to keep their mouths shut. Then again, Merz told you...

You magically summon your last few possessions with an absent gesture. A bottomless pack, a good shield spell and a jar of healthy juice appear nearby. You meditate awhile and then review the facts:

A Power Place IS nearby. You have to find the entrance.

A plethora of Legendary Artifacts no doubt await the eager, heroic mage.

Death (or worse) is the fate of the foolish. Be patient, resourceful and, above all, observant, and you may live to talk about it.

If the means to destroy a Serpent Rider can be found here, then surely a way of escape for you must also exist as well...

You sigh. Your feet are soaked with the cold, oily, green muck. Time to get going. It would be nice to at least find someplace dry before nightfall...

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Unknown date

Fine as an author's first level but most players will get bored of these long corridors and no color bowls next to the locked doors. 2/5 ~Naan

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Unknown date

Pretty cool. I liked it, although there was a lot of claw orb ammo and I couldnt find the weapon

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Unknown date

Boring. 2/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.