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About This File

You arrive at Widow's Grieve. It is dusk and not a sound is heard across the forbidding quagmire. Briefly, you consider heading back to Merz's for another stiff one, but some dark magic has silently filled in the tunnel behind you with stone... You curse D'Sparil and this mad quest.

You shudder, knowing full well that luck, as much as anything, has kept you one step ahead of the Serpent Rider so far.

If any of their kind were to ever become aware of this place... Well, let's just say it would be a very bad thing. The locations of the Seven Places of Power are known by an even fewer number of mortal sorcerors. (And sorcerors are pretty damn rare.) Most of them are smart enough to keep their mouths shut. Then again, Merz told you...

You magically summon your last few possessions with an absent gesture. A bottomless pack, a good shield spell and a jar of healthy juice appear nearby. You meditate awhile and then review the facts:

A Power Place IS nearby. You have to find the entrance.

A plethora of Legendary Artifacts no doubt await the eager, heroic mage.

Death (or worse) is the fate of the foolish. Be patient, resourceful and, above all, observant, and you may live to talk about it.

If the means to destroy a Serpent Rider can be found here, then surely a way of escape for you must also exist as well...

You sigh. Your feet are soaked with the cold, oily, green muck. Time to get going. It would be nice to at least find someplace dry before nightfall...

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Unknown date

Fine as an author's first level but most players will get bored of these long corridors and no color bowls next to the locked doors. 2/5 ~Naan

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Unknown date

Pretty cool. I liked it, although there was a lot of claw orb ammo and I couldnt find the weapon

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Unknown date

Boring. 2/5

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