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Docking Crater Alpha

   (8 reviews)
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Huge. Structured. Kinda cool. My best yet?


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Guest

Unknown date

  
Ah, I remembered playing this good-old map two decades ago. It obviously has its early design flaws, actually so many that nowadays it would be considered as meh. But at that time it looked spectacular: big, panorama's, a large maze, lots of monsters, switches, radiation runs, suspicious ambiance. Rated as 1994 map: by far not the best one, but p.d. good, so 4/5.

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Guest

Unknown date

  
A very large and plain, but still not bad-looking greyish moon base, with realistic in-/outdoor touches. The atmosphere hurts you, so be sure to use your supply of rad suits wisely. The fights are easy but good, if a little repetitive. The progression feels very non-linear, as if you can stroll around pretty much anywhere you like. This sometimes makes things confusing, though, and you often feel lost. Perhaps it's just a little *too* big? The new sounds are so-so. --3/5

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Guest

Unknown date

  
big, strongly sci-fi themed level from '94. recommended.

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lupinx-Kassman

Unknown date

  
Probably one of the best 94' maps I have played. It's clever and atmospheric, which is all the more impressive considering it was made using only Doom's stock resources (save for some new cheesy weapon sfx). I liked the way rad suits were used in this map as well. Worth a play.

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Guest

Unknown date

  
This is a large but undetailed moonbase, with lots of uniform white textures, and a crate maze that's the spit of E2M2. It has from the same problems as most other "realistic" environments, in that it is staid and dull. There are some toilets (we learn that the imps use urinals), a sickbay, a pool rooms etc, lots of square corridors and little rooms. It's grander than most early levels and not awful, but very unexciting nowadays.

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Guest

Unknown date

  
Now THIS is a '94 wad that would make Tom Hall proud! It feels very true to his original Doom Bible with realistic architecture and non-linear gameplay. Granted, this map does suffer from '94 flaws like repetitive texuring and a lack of details. However, the sheer ambition of this map makes it far superior to its contemporaries. 4/5

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Doomkid

Unknown date

  
Really good for it's age, the environment is trying to be realistic as mentioned above. It's well made, but it just kinda bored me. I think I may have played this in years gone by and it impressed me far more back then.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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